reporust_rebootcancel

134,077 Commits over 4,293 Days - 1.30cph!

4 Years Ago
Merge from cine_anims
4 Years Ago
Merge from keycard_anim_improvement
4 Years Ago
Fixed keycard entity model using a RendererLOD instead of a LODGroup (it moves, so it can't be a static RendererLOD) Added support for third person keycard model to change colour to match item (used to only show red) Swiping a keycard now triggers the attack animation
4 Years Ago
Refactored MagnetCrane into a subclass of GroundVehicle, using VehicleEngineController. Plus other refactoring and cleanup. Still WIP.
4 Years Ago
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4 Years Ago
added new params (forwardReaction and rightReaction) for driving, hooked up to reaction anim blendtree, removed reaction state and transition from sitting state
4 Years Ago
Merge Main -> Snowmobile
4 Years Ago
Disabled the bump anim code again until the new system is set up.
4 Years Ago
4 Years Ago
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4 Years Ago
Excavator puzzle reset bounds no longer exceed prevent building volume S2P
4 Years Ago
Large furnace now provides a small amount of heat and comfort - in line with other cooking/smelting deployables
4 Years Ago
More river fixes
4 Years Ago
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4 Years Ago
3p keycard - Added holdtype, override controller & anims
4 Years Ago
fixed pickle jar desc typo
4 Years Ago
removed Pickup start debug print
4 Years Ago
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4 Years Ago
vm keycard - fixed clipping issues when wearing gloves
4 Years Ago
East river fixes for new splats
4 Years Ago
East splatting progress
4 Years Ago
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4 Years Ago
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4 Years Ago
Foam texturing improvements
4 Years Ago
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4 Years Ago
Minor wording clarity edit
4 Years Ago
Show a magnet crane controls game tip each time a player mounts it.
4 Years Ago
Magnet crane uses 25% less fuel at full throttle if not holding anything. So, Idle: 4/min Full throttle empty: 15/min Full throttle loaded: 20/min Original behaviour, always 20/min.
4 Years Ago
Magnet crane now uses 80% less fuel (20% as much fuel) at idle. Uses existing amount of fuel at full throttle. Should allow more learning the controls without rapidly burning through fuel.
4 Years Ago
Rearranged Magnet Crane code into Base/Client/Server files.
4 Years Ago
Moved MagnetCrane code files to the code area of the project
4 Years Ago
Re-enabled bump animation, no improvements to the code yet.
4 Years Ago
Fixed snowmobile water sloshing sound when initially spawned outside of player range
4 Years Ago
Snowmobile engine audio now correctly takes the spin slip calculation into account. Enables more "Petur-style" RPM when attempting to climb hills etc.
4 Years Ago
Merge Main -> Snowmobile
4 Years Ago
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4 Years Ago
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4 Years Ago
Refactoring some tag list code so we can reuse it for the loading screen
4 Years Ago
Merge from main
4 Years Ago
Fixed some modular car modules not applying passenger stab protection
4 Years Ago
Hook up server name, player count, gamemode, and map name
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Supermarket scene update Material tweaks to make everything more consistent Separate material for backfacing glass
4 Years Ago
Supermarket lighting and dimming volumes prefab Flickering light prefab for office ceiling lights
4 Years Ago
Shattered glass texture
4 Years Ago
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4 Years Ago
movement fixes & rate changes
4 Years Ago
Merge from midiconvar (relative knob support)