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133,567 Commits over 4,293 Days - 1.30cph!

5 Years Ago
Work cart now only gibs if destroyed with explosives (or anti-vehicle). If destroyed any other way, it enters a transitional corpse mode similar to boats or modular cars. The driver is NOT dismounted, but the engine shuts down and cannot be restarted, and if they dismount they cannot re-mount. Dashboard monitor shows SYSTEM ERROR in red.
5 Years Ago
Remove gibbable component (static elevator lift is immortal) Cleaned up some colliders and fixed physics surface
5 Years Ago
Fixed jittering when travelling down in the static elevator
5 Years Ago
Distance checks are equal
5 Years Ago
Disabling buoyancy for objects that are not in range of a player
5 Years Ago
Enable read/write on Workcart gibs
5 Years Ago
Removed the off-track code for trains entirely. Trains are now either be on track or dead. Derailing never worked well as often the moment a train is destroyed occurs when colliding with something, and if the switch from kinematic to non-kinematic (derailed) occurred with the train partially inside something, it'd go flying off unpredictably.
5 Years Ago
Minor refactor
5 Years Ago
Workcart spawn changes: - Don't snap to track based on collision with it; look in a sphere near the wheels instead - Snap reliably to the exact track position the train is sitting on - Look for track on initial spawn only. If we're derailed, we're not getting back on
5 Years Ago
Updated cinematic controller to include additional generic animations
5 Years Ago
WIP for pushing against a static barricade to damage it. Will come back to finish this later
5 Years Ago
Remove a redundant IsInvoking check
5 Years Ago
Compile fix
5 Years Ago
Train barricades now allow specifying a minimum velocity that'll destroy the barricade. Below that, they'll just stop the train. Revert my TriggerBase change from earlier.
5 Years Ago
Material name fix
5 Years Ago
Merge Main -> Workcart
5 Years Ago
Fixed train tunnel entrance not having the correct position and rotation in the standalone client
5 Years Ago
Update work cart parenting volume coverage
5 Years Ago
Train tunnel corridors and stairwells final models /LODs/Colliders/Prefabs S2P tunnel entrance scene
5 Years Ago
Train track barricade mesh / collider and gibs
5 Years Ago
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5 Years Ago
temp workcart spawns
5 Years Ago
fixed tunnel colliders not having read/write set updated tunneldweller weapons fixed issue with NPCs using semi automatic weapons sometimes double-firing NPCs set their obstacle avoidance priority based on velocity (slower moving NPCs now get out of the way of fast ones)
5 Years Ago
Stop horse from marking transform changed every frame on server. No longer necessary to use this to improve client interpolation as it's handled in BaseEntity.Server now.
5 Years Ago
updated dwelling bounds, use proper scale for GenericSpawnPoint gizmos
5 Years Ago
merge from attack range multiplier changes
5 Years Ago
merge from flame_turret_opt
5 Years Ago
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5 Years Ago
Fixed gas mask itemid
5 Years Ago
SetDirty vs. SavePrefabAsset (ItemDefinition.DoPrepare)
5 Years Ago
Excavator test scene
5 Years Ago
Attack range multiplier (and related attack events) test changes.
5 Years Ago
junkpile_a cover point tweaks
5 Years Ago
merge from misc_fixes_feb21
5 Years Ago
Fixed fridge excessively large prevent building volume
5 Years Ago
fixed XL neon signs blocking windows
5 Years Ago
TakeCover state triggers StateError event if no valid cover point found
5 Years Ago
oilrig design tweaks
5 Years Ago
RF Pager Silent typo fix
5 Years Ago
merge from main
5 Years Ago
Holding RF Transmitter no longer flags the player as hostile
5 Years Ago
Allow small box placement under mixing table
5 Years Ago
Fixed wind generator volume prevent building and deploy volume mismatches causing confusing behavior
5 Years Ago
Workcart red colour variation: -red variant materials use a simple _Red suffix to differentiate; these are the only ones that need to be used for the variant. -removed ao from where the glass window and frame used to be on the door.
5 Years Ago
Stricter large swimming pool volumes - exploit fix
5 Years Ago
fixed RFBroadcaster stackable #2
5 Years Ago
Network++ Save++
5 Years Ago
Merge from main
5 Years Ago
Merge from slots
5 Years Ago
Cleanup