reporust_rebootcancel

133,302 Commits over 4,293 Days - 1.29cph!

5 Years Ago
Strip some colliders on the server Better EntityMenu conditions
5 Years Ago
Converted call elevator functionality to use EntityLinkBroadcast Added a new EntityLinkBroadcast method that only traverses a specific type of socket
5 Years Ago
Lots of cleanup and code removal now that sockets are being used
5 Years Ago
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5 Years Ago
Roof left and right side trim conditional models are applied to both client and server (for the collider, fixes fly hack false positives)
5 Years Ago
Supressing no HDAdditionalLightData NREs and add a warning instead.
5 Years Ago
Added a few more tools to deal with HDAdditionalLightData
5 Years Ago
Compound s2p
5 Years Ago
Fixed unable to plant next to sapling or higher stage berry bush in a planter
5 Years Ago
AIEventData basics. Events trigger. Test data.
5 Years Ago
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5 Years Ago
Changed lift call button and button boxes placement further center. Updated relevant prefabs
5 Years Ago
Removed SocketMod_ElevatorRotation (no longer needed)
5 Years Ago
Changed lift call button and button boxes placement to avoid being covered by walls and frames, updated relevant prefabs
5 Years Ago
merge from oceanlevel_deployable_fix
5 Years Ago
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5 Years Ago
Reworked elevator connections to use construction sockets instead of bounds overlaps
5 Years Ago
merge from main
5 Years Ago
Working lightning storm horizon system & prefab
5 Years Ago
Shuriken system for horizon lightning storms WIP
5 Years Ago
Fixed a case where elevators wouldn't notify neighbours if they were killed via a kill command
5 Years Ago
Elevator now inherits from StabilityEntity instead of AnimatedBuildingBlock
5 Years Ago
Tweaked prevent building volumes to prevent being able to build a floor at half height through an elevator
5 Years Ago
Convert the lift section of the elevator into it's own entity
5 Years Ago
Updated elevator description
5 Years Ago
Fixed not being able to rotate elevator block
5 Years Ago
Various perf optimizations. Better emission shape for cam tracking. Small effect iterations. Packed rain & snow into code prefabs.
5 Years Ago
Fixed hurt trigger starting active Fixed hurt trigger applying damage incorrectly in listen server
5 Years Ago
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5 Years Ago
wip AI state events & listener.
5 Years Ago
Do entity order validate before calling CreateOrUpdateEntity so the counter isn't corrupted if CreateOrUpdateEntity throws an exception Include additional info in disconnect message when entity order validate fails
5 Years Ago
Updated Scuba Overlay
5 Years Ago
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5 Years Ago
Fixed serialization issue with camera script
5 Years Ago
merge from main
5 Years Ago
Update fence collider layer
5 Years Ago
Tweaked prevent building volume to stop blocking wire tool access
5 Years Ago
Add a hurt trigger to the bottom of the lift to kill any players that get stuck under it
5 Years Ago
Lift mesh is now marked as wood so it uses correct hit effects
5 Years Ago
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5 Years Ago
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5 Years Ago
Rebuilt other monuments
5 Years Ago
Fix Compound monument
5 Years Ago
Fix editor scene error when selecting an IOEntity with a null output array
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Cleanup
5 Years Ago
Remove topFloor bool from save data, use a flag instead Fixed a couple of cleanup issues
5 Years Ago
Shrink the wounded/sleeping collider a little more
5 Years Ago
Only refresh the player's collider size every 250ms (performance, no serious need to do it more often)