reporust_rebootcancel

133,205 Commits over 4,293 Days - 1.29cph!

6 Years Ago
Full manifest rebuild
6 Years Ago
Fix player seed resetting on death in a demo
6 Years Ago
Don't show dlc items in the new workshop item UI
6 Years Ago
Water gun skins
6 Years Ago
Beach chair skins
6 Years Ago
Inner tube skins
6 Years Ago
Reduce car collision damage by around 33% in general (re general user complaints about it being too high).
6 Years Ago
Combine error text for BaseModularVehicle socket errors
6 Years Ago
Manifest + skins
6 Years Ago
Beach towel skins
6 Years Ago
Boogie board skins
6 Years Ago
Skins setup for paddling pool
6 Years Ago
Null check for ModularCarAudio
6 Years Ago
Extra check on baseVehicleLODs when calling RefreshLODSets(). Experimental fix for rare NREs on Sentry.
6 Years Ago
Improved modular car lift Prevent Building, Deploy Volume, and Entity Bounds. Lifts can now be placed in tighter areas, including T-shaped floor sections.
6 Years Ago
Move TriggerBase logged warnings behind ConVar.Debugging.checktriggers
6 Years Ago
Tweaked splash effect rotations again
6 Years Ago
Increase range of water vehicle wakeup notification when adding water to cover all of the above ground pool
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Increased bounds of inside area checks on above ground pool to make it a bit more forgiving when placing on uneven surfaces like terrain
6 Years Ago
Various waterpistol & gun fixes.
6 Years Ago
Improved water factor handling on water volumes, players are now able to properly swim in the above ground pool
6 Years Ago
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6 Years Ago
Fixed wrong repair/pickup refs for parasol Use burlap bag for sunglasses world item Modified prevent building volume on table so that small entities can be placed on top
6 Years Ago
Run the audio analyzer
6 Years Ago
Audio analyzer fixes
6 Years Ago
Shader tweak
6 Years Ago
Refactor the import analyzers to share a common base class
6 Years Ago
Utils for finding prefab properties.
6 Years Ago
WaterInflatable build fix
6 Years Ago
merge from main
6 Years Ago
Merge from main
6 Years Ago
Reworked prevent building volumes on above ground pool so it doesn't block board deployment
6 Years Ago
Ran the texture import analyzer on everything (saves ~600MB of RAM maybe)
6 Years Ago
Texture analyzer to disable crunch compression
6 Years Ago
Add a Texture Import Analyzer editor tool Bring over the Audio Import Analyzer tool too
6 Years Ago
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6 Years Ago
Watergun parameters & falloffs Changed stream yet again because IK script loves to screw us Temp file cleanup
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Pressure based start size curves and scaling for water guns.
6 Years Ago
removed _HIGH mesh from watergun .entity prefab
6 Years Ago
Disabled the high poly watergun mesh on the entity
6 Years Ago
instant camera sounds a bunch of deploy sounds for new deployables mount/dismount sounds for beach chair
6 Years Ago
watergun viewmodel anim updates removed unused collision mesh
6 Years Ago
watergun worldmodel re-lodded watergun and waterpistol .worldmodel prefab setup removed unused model prefabs
6 Years Ago
Min/max pressure speed values and curve, wip size.
6 Years Ago
Square roof line prefab updates (top / bottom / left / right) for the conditional corner pieces
6 Years Ago
Roof prefab cleanup / refactor