reporust_rebootcancel

105,598 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Grass spec fix.
10 Years Ago
Polish pass on terrain textures and blend parameters, making the ground a bit more crisp.
10 Years Ago
Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
10 Years Ago
Added syringe world prefab
10 Years Ago
Fool me once, shame on... shame on you. Fool me... you can't get fooled again. Added a second generation bush.
10 Years Ago
Added blend trees to shotgun player holdtype
10 Years Ago
Removed some unused scripts
10 Years Ago
Updated tree prefabs to the correct child object layout (all future tree prefabs should look like this)
10 Years Ago
Removed legacy billboard system Removed legacy trees
10 Years Ago
changed the huntig bow _wm prefab so it aligns better with the 3rd person animations
10 Years Ago
3rd person animatiosn for playing holding bow (unaimed)
10 Years Ago
added code to handle the new "aiming" float variable in the player mecanim.
10 Years Ago
Slightly unnerfed the global reflection.
10 Years Ago
Some metallic reflections for the axe, hammer and icepick.
10 Years Ago
Committing the right file.
10 Years Ago
Let's try making the shadows dark, and the sky bright!
10 Years Ago
Wiping out forest 4 for Andre.
10 Years Ago
Added the largest tree ever. Good luck chopping it down. (It will look less silly when it gets its smaller siblings.)
10 Years Ago
Repositioned salvaged weapons & spears for player animation prefabs
10 Years Ago
changed salvaged axe holdtype
10 Years Ago
Added AIObstacleMesh to handle mesh colliders in dynamic obstacle avoidance (unfinished, backup commit) Made AI test level work again
10 Years Ago
Added initial salvaged weapon prefabs ( before they delete themselves again)
10 Years Ago
Added building skin transition experiment Added BuildBlock editing toolbar Updated building block prefabs with unified layout for editor
10 Years Ago
Refactored prefab preprocessing system (is now an interface any component can implement) Only allow prefab preprocessing of any sort if not inside the editor (better safe than sorry)
10 Years Ago
Fixed animals being able to attack targets they can't see Fixed animal attack range check ignoring height
10 Years Ago
Fixed missing specular in TerrBumpMasked shader
10 Years Ago
Bark texture tweaks.
10 Years Ago
Fixed potential NRE in planar reflection Added PVT version of TerrBumpSpecMasked shader Added back support for legacy terrains albeit changing new baseline to TerrBumpSpecMasked Update TestLevel_PVT for testing
10 Years Ago
Don't log error messages about D3D device lost etc - to prevent console spam hurting framerate
10 Years Ago
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10 Years Ago
some new 3rd person animations for bow (unaimed) and ... I farted.. /me runs away
10 Years Ago
This should fix the sounds not playing.. for good!
10 Years Ago
added a swing/miss animation for the medical syringe
10 Years Ago
Tree tint variation tweaks, and slight global wind improvements.
10 Years Ago
Optimized chopped tree billboard sizes.
10 Years Ago
Fixed NRE in AtmosphericBlend
10 Years Ago
Fixed a tree billboard colour pop.
10 Years Ago
Tree fixes. Removed network sleep and rooted some other nodes.
10 Years Ago
Experimenting with Block editor tool
10 Years Ago
Rocky testlevel.
10 Years Ago
Updated RustNative
10 Years Ago
Missing files.
10 Years Ago
Un-breaking the testlevel terrains, and some rock/terrain consistency tweaks.
10 Years Ago
Temporarily strange terrain textures in the testlevels.
10 Years Ago
Added toggle to enable/disable Parallax Mapping
10 Years Ago
Renamed "Nature/Terrain/Bumped Specular BlendMask" to "Nature/Terrain/Bumped Specular Masked" for consistency Added unity's half-assed Parallax Mapping to "Nature/Terrain/Bumped Specular Masked"
10 Years Ago
Melee attack uses a sphere trace test (instead of a ray trace)
10 Years Ago
Send ticks to nearby players using p2p Halved voice playback delay
10 Years Ago
Made ErrorLogger delete error.html files from previous runs
10 Years Ago
Added medicinal syringe