128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                - Add mission relating to underwater labs, given by fishing village Divemaster
- Some small improvements to existing Divemaster dialogue
- Fix dialogue graph node connections not being deleted with the node
- Add string identifier field to mission event payload
- Dialogue graph now saves before closing due to an assembly reload
- Fix NPCMissionProvider releasing the wrong list to pool
Some fixes for the boombox as it relates to the new mission:
- Boombox play phrase no longer refers to a cassette tape if there is no valid tape inserted
- Microoptimizations to boombox distance checks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                added fuel storage/consumption to boat engine
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_overhead_optims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas
Fixed settings dropdown being enabled during init, not needed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updateeditor): StoreBundleTool -  activate bundle assignment code
- removed extra logging
Tests: editor compiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                TMP_Text now checks if the cached canvas is enabled before registering itself
Fixes texts being registered when enabled in a disabled canvas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added documentation + tips button that opens link to the wiki
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update(editor): StoreBundleTool - scan for already-assigned-to-bundles resources
- fixed timer reporting invalid times for sections of code
Tests: ran it, doesn't find any diffs with my manual assignments from last month
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ui.printTexts to debug the active dynamic texts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Editor tool to find and remove incorrect / leftover entity tags
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show required propulsion items in boat building UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                deep sea specific ocean materials, tropical shore only in deep sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update(editor): StoreBundleTool - add proxy path scanning from existing prefabs
Tests: ran the code, checked some of the paths. gotta implement comparison to fully validate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved UI for bulk import and download buttons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rename error Invalid_NoSails to Invalid_NoPropulsion
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for "Cannon deployment guide incorrect"
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                tropical shore fade range
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added unskinned windmill for test for ian
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Correct reload time estimations (across the net)
- Better client predicting aim lerps
- Fix powerbar sticking
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabling shadow casting on prefabs
shadowcasting overrides on supplies barge set dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update(editor): StoreBundleTool - add support for array traversal
Tests: ran the tool, it found all annotated fields
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update(editor): StoreBundleTool - properly implement reflection shortcutting
Tests: stepped through how it's accumulated. will test more later
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from engine_forces
- initial implementation only, stub functions instead of EntityFuelSystem at the moment
 
                
                
                
                
                
             
         
        
            
            
            
                
                split up RequiredItems and PropulsionItems in boat building requirements, hooked up engine power to UI through interface
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabling shadow casting on prefabs
shadowcasting overrides on medical barge set dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set all tooltip texts to dynamic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed settings and server browser scaled texts not marked as dynamic
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabling shadow casting on prefabs
shadowcasting overrides on food barge set dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Double all block health contributions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove inventory eat button and hotbar select from example item (apple) and template
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small engines can only be placed on hull blocks.
Added support for RequireHull to SocketMod_BoatBuildingBlock.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update(editor): start of StoreBundleTool - automates bundle assignment for properties with ProxyPathFor attrib
- starting with assembly scanning
Idea is to scan the assembly, detect all the relevant fields, resolve them and assign referenced assets to the bundle
Tests: ran it, doesn't find all fields yet
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                disabling shadow casting on prefabs
shadowcasting overrides on farm barge set dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                dummy logic for fuel consumption in force application
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only update SDF Scale when lossy scale has changed by more than 20% (from last TMP version)
 
                
                
                
                
                
             
         
        
            
            
            
                
                increased engine thrust, as strong as 2.5 sails
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Is Scale Static field to RustIcon editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                disabling shadow casting on prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                handle steering adjustment with COM centerline properly