reporust_rebootcancel

133,467 Commits over 4,293 Days - 1.30cph!

2 Months Ago
Merge from steering_wheels_fix
2 Months Ago
Fix shared names on blackjack machine collision, resolves warning
2 Months Ago
merge from main/naval_update/modular_boat_sounds
2 Months Ago
Dont allow ai turrets to move if ai.move is false
2 Months Ago
sound import setting tweaks
2 Months Ago
Dont move scientist boats if Ai.Move is false
2 Months Ago
Change scientist boat spawn edge margin from 300 -> 900
2 Months Ago
Early exit out our update loop if there are no connections inside a large radius
2 Months Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
merge from main/naval-Update
2 Months Ago
Fixed boats stopping if the player is on the edge of the plank
2 Months Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
2 Months Ago
Merge from floating_cities
2 Months Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
2 Months Ago
Fix elevators on floating city not working after a server restart
2 Months Ago
merge from force_scene_deep_sea -> naval_update
2 Months Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
2 Months Ago
Re-add deepsea.cs convar file because plastic - codegen
2 Months Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
2 Months Ago
hooked up event birthday balloons with new prefab
2 Months Ago
balloon icons and set their health low
2 Months Ago
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
2 Months Ago
Bunch of wip dock and edit work
2 Months Ago
Arctic Hazmat repose/lods
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
2 Months Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
2 Months Ago
removed boat planner folder (files are now in planner folder)
2 Months Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
2 Months Ago
Tropical 4 underwater treatment.
2 Months Ago
Tropical 3 underwater treatment.
2 Months Ago
Tropical1 underwater treatment
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
2 Months Ago
Tropical2 underwater treatment.
2 Months Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
2 Months Ago
Offshore spawn stuff
2 Months Ago
Build area must be free of players and entities for dock & edit to work
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
Covered another case ^
2 Months Ago
Update MustPlaceOnBoat error text
2 Months Ago
Can't try to fire whilst reloading
2 Months Ago
Masked out the rear 50 cal turret body animation
2 Months Ago
merge from boat_building
2 Months Ago
Merge from parent
2 Months Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
2 Months Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
2 Months Ago
Moved position of red handle on explosives box to improve clearance with code lock
2 Months Ago
More pivot cleanup