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111,518 Commits over 3,928 Days - 1.18cph!

3 Months Ago
Also hide side flash in ADS.
3 Months Ago
Bounding box fix.
3 Months Ago
Various viewmodel fx polish/fixes.
3 Months Ago
Anim event fix.
3 Months Ago
World space fix.
3 Months Ago
Accesorized SMG fx tweaks
3 Months Ago
compile fix
3 Months Ago
merge from siege_weapons
3 Months Ago
Code cleanup, comments Deleted old prefabs
3 Months Ago
Ballista reloading client prediction
3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
3 Months Ago
3 Months Ago
SMG muzzle prefab updates & regression fixes.
3 Months Ago
Merge from main
3 Months Ago
Icon updates
3 Months Ago
merge from qol_io_arrows -> main
3 Months Ago
Add ability for IO arrows to be offset per port - made water barrel top arrow offset to make it easier to see
3 Months Ago
merge from gesturepack
3 Months Ago
merge from flashlightfixes/fulloverhaul
3 Months Ago
merge from mixingtable_click
3 Months Ago
Handle entities that have IO implemented as a separate child entity - calculate the offset between the child & parent - manually offset IO ports to account for this
3 Months Ago
Added end caps to ropes
3 Months Ago
- Reduce distance padding - Fix a bug causing a rope to go to 0,0,0
3 Months Ago
Cherrypicked siege harness
3 Months Ago
Update: skeleton of a server profiler - Most of the native imports in place - Implemented the general flow of per-frame tracking In theory should be able to track function entry/exits, but can't test until a decide on an early enough method of initialization. Tests: none, too early
3 Months Ago
Increase prominence of wisps
3 Months Ago
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3 Months Ago
- Towing joints are now saved/loaded - Towing graphics are loaded properly along with the joints
3 Months Ago
Added blockout siege harness to testridablehorse
3 Months Ago
Updated boulders ui pickup sounds Back to the generic burlap bag as dropped item prefabs for now
3 Months Ago
Prevent fsm from waiting one frame to change state when a state succeeds or fails Fixes wolves sometimes pausing for one frame and losing momentum Added some infinite change protection in the hypothetical case a group of states keep cycling during the same frame After 3 same-tick changes we postpone the next state change for the next tick
3 Months Ago
Boulder and explosive boulders dropped item prefabs and icons
3 Months Ago
- get sun color from proper components - sharpen density curve to improve definition - also sharpen density-coverage falloff curve - better approximation of inner glow/multiple scattering and ambient scattering
3 Months Ago
Show catapult ammo model in the basket, based on the item loaded
3 Months Ago
slow and greedy starting point for marching cubes - not calculated in correct coordinate space or interactable, but can at least present the correct mesh for a given 3D dataset
3 Months Ago
Have wolf fsm tick slower when no player is nearby, similar to senses
3 Months Ago
Fix elevator and fluid splitter
3 Months Ago
Fix arrows trying to render when the IO port doesn't have a direction configured and flooding F1 console with warnings
3 Months Ago
Fix & add IO port directions on a bunch more IO entities
3 Months Ago
Combine wolf senses and fsm into a single budget for simpler tracking, and also because we want senses to drive the fsm tick rate in the future
3 Months Ago
Fixed battering ram jittery reverse speed
3 Months Ago
Use a flag instead, for safety
3 Months Ago
Cherrypicked 106981 (Fixed battering ram fire button working only once on the client)
3 Months Ago
Fixed battering ram fire button working only once on the client
3 Months Ago
Updated battering ram hardware art
3 Months Ago
Fix wolves not playing 180 anim anymore when fire is lit right in front of them (regression)