241,389 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Added rig test anims for Owl
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Fixed shutters not closing Moved embrasures to own folder Fixed embrasure placement gude using wrong model
9 Years Ago
Shelves models, LODs, Gibs, COL
9 Years Ago
Shutter icons
9 Years Ago
Made Socket_Specific more explicit Window bars crafted items
9 Years Ago
Fixed codelock using strings for effect prefabs
9 Years Ago
AA on rendered icons Doors are craftable items
9 Years Ago
deleted old Igor UI anim
9 Years Ago
Added Elvis portrait anim + meta
9 Years Ago
Mavis run changes
9 Years Ago
Removed window bars / door from planner
9 Years Ago
Changed HUD offset Updated configs
9 Years Ago
Compile debug+release together
9 Years Ago
Moving AmplifyColor back to ThirdParty
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Test that referenced prefabs are in an asset bundle
9 Years Ago
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ValidateObjectReferences
9 Years Ago
Prefab fixes
9 Years Ago
FOR FUCK SAKE maya source scene
9 Years Ago
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FOR FUCK SAKE background script to randomize turbulance/adding constellation placement !A basic sky shader for reflection FOR FUCK SAKE background shader for constellation FOR FUCK SAKE space textures/material FOR FUCK SAKE shaderforge FOR FUCK SAKE asteroid prefab !A constellation placement prefab
9 Years Ago
- Player and enemy movement collision fix / improvement
9 Years Ago
Refactoring building runtime.
9 Years Ago
- Money Bags enemy ability
9 Years Ago
Bundles
9 Years Ago
- MissionBuilder now picks a random room for any mission objects that need to be spawned, to make sure they're spread out through the level
9 Years Ago
Fixed map water not drawing
9 Years Ago
Correctly limit chat input characters on HUD
9 Years Ago
Report some server perf stats in query
9 Years Ago
Updated game scene
9 Years Ago
- WIP enemy roaming (disabled)
9 Years Ago
Making "Creating item with less than 1 amount" an error, so we can more easily get a stack trace
9 Years Ago
Finished organising, for now
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