241,030 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Beancan
9 Years Ago
- Pack SOs now specify min/max spawn "costs" - Enemies are now spawned randomly within spawn location radius
9 Years Ago
- Fixed bug causing spawned enemies to reset to Vector3.zero
9 Years Ago
ak47 layout
9 Years Ago
Warnings
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Collider grid prefab
9 Years Ago
More batched collider reverse lookup stuff
9 Years Ago
Merge from main
9 Years Ago
merge from main
9 Years Ago
Organised bolt rifle
9 Years Ago
Standalone concrete barricade prefab.
9 Years Ago
Tree mat improvements. Island wip.
9 Years Ago
Silencer sound
9 Years Ago
Exposed more weapon stats
9 Years Ago
Fixed realm compile errors Removed cl_children (they're all just children)
9 Years Ago
Cleanup
9 Years Ago
Weapon mods can change some weapon stats
9 Years Ago
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9 Years Ago
Powerplant scene update Metal ladders greybox set Some missing files
9 Years Ago
- Added a MissionEmemySpawner that uses the Mission and enemypack definitions to spawn enemies - More MissionBuilder work
9 Years Ago
Removed collision from court prefab - now uses per scene collision Deuce mode WIP
9 Years Ago
Silencer baseline
9 Years Ago
removed mesh collider from glass
9 Years Ago
added cloud city hole collision
9 Years Ago
StatCollection.Human, StatCollection.Animal Fixed potential NRE in Agent.InitializeStats()
9 Years Ago
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9 Years Ago
Effects are bundled automatically, labelled automatically Viewmodel animation effects state an effect name only, component defines the folder path
9 Years Ago
made wild west court area larger to fit same size as test court
9 Years Ago
made wild west court area larger to fit same size as test court
9 Years Ago
Need to rewite some stuff to better support server persist.
9 Years Ago
Savas radtowns.
9 Years Ago
Powerplant scene update, collision updates, more stairs barriers
9 Years Ago
- Missed these
9 Years Ago
- Enemy packs are now randomly picked by mission builder - Refactored some mission building stuff to be in a less stupid place
9 Years Ago
Clientside entities are SetActive( true) AFTER loading. This might cause errors in some components that expect Awake/Load to be called before Load'ing - but I think it's more logical for components that want to do stuff dependant on the entity in OnEnable Added BaseMonoBehaviour (MonoBehaviour with some logging stuff) Weapon switching DisableFlag is predicted
9 Years Ago
Savas loot locations.
9 Years Ago
merge from main
9 Years Ago
More fences and sewers parts, conc slabs, industrial buildings collisions Updated powerplant level, pivots cleanup
9 Years Ago
Created an API to make it easier to make stat modifiers in code.
9 Years Ago
Savas triplet radtown.
9 Years Ago
Added reverse lookup for batched mesh colliders
9 Years Ago
More StatCollectionSettingsEditor
9 Years Ago
Savas roads.
9 Years Ago
added new swamp raft psd with new colours
9 Years Ago
made swamp court raft bigger, updated texture