240,749 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Added water splash particle effect placeholder Fixed paths that are too short sometimes being added to the path lists Fixed river-ocean transition Added smooth path terrain adjustment fadeout to splat and topology adjustments as well
9 Years Ago
Improved road-terrain transition Improved crossroad blending
9 Years Ago
Fixed path and side object densities being higher than specified
9 Years Ago
Improved placement of high voltage powerlines
9 Years Ago
Fixed some minor issues with the wire shader Tweaked the powerline cable material
9 Years Ago
Tweaked micro cliff and waterside decor spawn rules
9 Years Ago
Tweaks and fixes
9 Years Ago
Changed TerrainMap quad painting to a software rasterization algorithm instead of just using the bounding box
9 Years Ago
Resize the tangent array a well when resampling a path
9 Years Ago
Removed some duplicate work being done in PathInterpolator
9 Years Ago
added Anim events for the flare view model
9 Years Ago
Added arid forest type
9 Years Ago
Fixed some rocks spawning on roads
9 Years Ago
Check out my abs (olute values)
9 Years Ago
Added some front-end calculation display for Attributes in the Before Editor
9 Years Ago
Build settings maybe
9 Years Ago
Updated settings.
9 Years Ago
read/write INI files in persistentDataPath
9 Years Ago
Tested console system and it works
9 Years Ago
gameplay ini
9 Years Ago
NRE fix
9 Years Ago
Re-worked graphics options to work better and without bloated UI widgets. Reading graphics options from ini files... not sure how this works with builds yet Adding the new tonemapper and updated Candlelight plugin
9 Years Ago
viewmodels and woldmodels for the flashlight and flare special fx and sounds for the flare
9 Years Ago
Env2
9 Years Ago
Updated Lion-El ready anim
9 Years Ago
Lion-El backhand body
9 Years Ago
Merge from main
9 Years Ago
Tweaks
bot
9 Years Ago
OSX MANUAL BUILD
9 Years Ago
Merge from main
9 Years Ago
Added PathInterpolator (various interpolation methods along a 3D path) Refactored path code and switched everything to PathInterpolator Made roads more wiggly
9 Years Ago
Console system hooked up but untested
9 Years Ago
Included teeth in blendshapes and straightened limbs etc where requested.
9 Years Ago
Handing steam auth (again)
9 Years Ago
-no, now everything clean and nice.
9 Years Ago
-merged with main anyway. Also, everything clean, everything nice
9 Years Ago
Ignore cleanup. /Assets/Scripts/Local now ignored. Please use for your filthy crap that no one wants.
9 Years Ago
Deleted Tester stuff
9 Years Ago
Ignore DebugTools
9 Years Ago
Merge from ZoneResources
9 Years Ago
-pushing to merge with main
9 Years Ago
Character 07 final assets. Blendshapes and all textures.
9 Years Ago
Fixed NRE in ZoneSeasons when firing OnSeasonChange
9 Years Ago
Added some event music files, converted all music to ogg
9 Years Ago
Reworking ingame debug UI overlay (accessible via F12) Added buttons to quickly change the current Season (also sets TOD Cycle month to the first month listed in the season) Started expanding AudioManager. Now loads music clips and stores a dictionary of music organised by season. Music randomisation coroutine no longer uses WaitForSeconds, so doesn't bug out when timescale is changed.
9 Years Ago
-and moved it somewhere reasonable -also added ignore for a link to the unityLog on my machine.
9 Years Ago
-readded tester and its editor, seem to compile fine now
9 Years Ago
-calling end_of_action callback in HarvestAction -hopefully one-day-useful comments on Action -fixed some little gubs in SO
9 Years Ago
-some files I didn't add yesterday, that may break berrypicking in case someone was to just load the scene and try.
9 Years Ago
merge from building lod atlasing