239,995 Commits over 3,837 Days - 2.61cph!

10 Years Ago
finished inner_court modelling and added first outer ring
10 Years Ago
Added checksum verification on connect
10 Years Ago
Refactored line clipping before rendering.
10 Years Ago
updated phrases
10 Years Ago
Added `RectF.IntersectsLine(start, end)`.
10 Years Ago
Added `RectI.IntersectsLine(start, end)`.
10 Years Ago
Added `Mathf.RandomVector()`.
10 Years Ago
Lootspawn definitions
10 Years Ago
Fixed player motion colliding with triggers Updated radtown_small
10 Years Ago
Worked into run west intro & outro, updated .meta
10 Years Ago
missing icon
10 Years Ago
Bullets are slightly more visible added assault rifle item increased thompson recoil and lowered damage
10 Years Ago
Made a pass on replacing Debug.Log with Log and Error in our Manager classes.
10 Years Ago
Ball Trail colour comes from the court controller so can be changed per court
10 Years Ago
Added "Blocked" terrain topology type Added TerrainTopologySet terrain modifier
10 Years Ago
Moved GameManager int to Start, some AudioManager tweaks
10 Years Ago
generate.bat
10 Years Ago
Added checksum to connection approval protobuf
10 Years Ago
- Added support for Object context to our Debug.Log layer - Added convenient Error function, that automatically adds LogLevel.Error.
10 Years Ago
messing about
10 Years Ago
Main merge
10 Years Ago
Fixed "Prevent Build" layer doing nothing
10 Years Ago
- Some small restructuring of startup_scene - More robustness to MonoBehaviourExt - More robustness to Manager - Misc updates to classes inheriting Manager - Small touchups to Audio Manager.
10 Years Ago
merge from main again
10 Years Ago
Updates to dive system, can now dive from standing rather than just running state. Can alter racket collision per shot.
10 Years Ago
Increased sun mesh brightness and decreased moon mesh brightness to work better with bloom / lens dirt
10 Years Ago
Fixed legacy upload
10 Years Ago
merge from main
10 Years Ago
- Added MonoBehaviourExt for better logging and error handling - Added ErrorMessageBox, laying the groundwork for displaying error messages through convenient methods. - Touched up on Manager, GameManager and Player classes a bit.
10 Years Ago
Enabled reflection probes on OS X / Linux if in-editor (no problems there)
10 Years Ago
AudioManager AudioState
10 Years Ago
Added per-instance seed offset to all decor spawners to increase cross-instance spread
10 Years Ago
Worked into run east intro & outro
10 Years Ago
Player now instantiates itself from Prefab, so that we don't have to pray that GameManager always does so first.
10 Years Ago
Don't throw unpushed realm errors outside of the editor
10 Years Ago
Updated EAC (no more kicks due to steam timeouts) protocol++
10 Years Ago
Since Extensions is only used internally, I set it to protected.
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10 Years Ago
OSX Build
10 Years Ago
Added mid-level jacket models, mats, and prefabs.
10 Years Ago
Updated the basic shirt to use the metalness version of the standard shader. Also added a detail texture.
10 Years Ago
Disabled glossy env on terrain shaders; unity seems to fail binding the correct custom cube before rendering the terrain Tweaked testlevel terrain specular params
10 Years Ago
First pass at bone knife sounds
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10 Years Ago
OSX Build
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build