239,354 Commits over 3,837 Days - 2.60cph!

10 Years Ago
[ultimate_soldier] intermission stage has a shop
10 Years Ago
Fixed the speedtree animations (or lack of) - and the thing that was ruining our branch and leaf density.
10 Years Ago
Menu scene stuff.
10 Years Ago
Cleanup.
10 Years Ago
Some crystal & ice files.
10 Years Ago
[ultimate_soldier] player cant leave mission through entrance
bot
10 Years Ago
LinuxDS Build 155
10 Years Ago
[ultimate_soldier] AI soldiers aim in the direction they are moving
10 Years Ago
Wrastling with networking bollocks.
bot
10 Years Ago
OSX Build 237
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10 Years Ago
Windows Build 150
10 Years Ago
NWVars now support clientside prediction
10 Years Ago
test animation for first person eating.
10 Years Ago
fixed some alignment problems with the 3rd person eating gestures. added various sound fx for eating.
10 Years Ago
Made TerrainSkin support (kinda) dynamic splat adjustments
10 Years Ago
- Added WaterExenstion to pass the RenderSettings.customReflection cubemap to the Water shader. - Reimported SF - Moved World/Weather/Season managers to a new prefab and updated game_bootstrap scene
10 Years Ago
No need to build manifest in build process, it's done in a seperate call now to force defines
10 Years Ago
Updated to coherentui 2.5.0.0
10 Years Ago
Can set developer convar on server Fixed logic error in RPC_Server.MaxDistance Disabled PVT and water reflections by default (perf)
10 Years Ago
Trying out a more complex build script.
10 Years Ago
Minor fix.
10 Years Ago
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10 Years Ago
Added a Build static class to test command line building.
10 Years Ago
Added random rocks to temperate and arid open fields Added rocks to the grass-beach transition Reorganized terrain-related procedural generation scripts Added basic idea of a dynamic splat modifier script (backup commit)
10 Years Ago
Only generate manifest if full defines are set
10 Years Ago
improved view model hammer anims
10 Years Ago
Web player now uses new proxy address.
10 Years Ago
updated vm hammer source
10 Years Ago
Updated to latest version of Editor Only for unit_so test scene and the template scene.
10 Years Ago
Fixed server compile issue
10 Years Ago
Merging lock code into the main branch
10 Years Ago
For test purposes, give everyone a lock_code on spawn (until we have batteries spawning)
bot
10 Years Ago
LinuxDS Build 153
10 Years Ago
Added sounds for code lock Fixed hearing animal sounds from 200 miles away Made player footsteps quieter
10 Years Ago
Added a player manager that the server uses to spawn players and look after them when they've been spawned.
10 Years Ago
Tinkering with a shader for the river.
bot
10 Years Ago
Linux Build 238
10 Years Ago
Placeholder art for locks
10 Years Ago
[ultimate_soldier] added another civilian sprite
bot
10 Years Ago
OSX Build 236
bot
10 Years Ago
Windows Build 149
10 Years Ago
* Improved preset saving. (Force lowercase, add number prefix) * Converted old file names to new file names for default presets
10 Years Ago
Scene2Prefabs can now set their own target names Made KeyCodeEntry UI a scene2prefab
10 Years Ago
Merged
10 Years Ago
[ultimate_soldier] changed starting loadout
10 Years Ago
[ultimate_soldier] added Loadout and IntermissionStage
10 Years Ago
[ultimate_soldier] single room levels no longer crash
10 Years Ago
scene GUID keeps bugging me that it has changed
10 Years Ago
[ultimate_soldier] refactoring, swat team persists across stages
10 Years Ago
added a 2 handed eating animation for when the player is eating a huge chewy old piece of meat (something you'd find at the Olive Garden restaurants)