239,301 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Done some car tweeking
10 Years Ago
Added test non-pvt atlas-based shader; includes bump and layer masking (wip)
10 Years Ago
- Added third party ParticleScaler script - Spawning of WeatherVolume particle FX now randomly scaled (to be made relative to position in volume) - WeatherVolume spawning improved - Fixed some issues with WeatherController's transitions, moved the controller to the Player prefab - Upgraded to u5b9
10 Years Ago
Untagged background camera from being main
10 Years Ago
Added better car package and have a had a little mess around in a car demo scene I've created!
10 Years Ago
Fixed background bear bullshit
10 Years Ago
Mazing and MemoryDungeon now use the new palette system.
10 Years Ago
Server upload
10 Years Ago
Updated to Unity5b9
10 Years Ago
Changed experimental to development
10 Years Ago
Added SwatchIndex struct for implicit conversions, started fixing Mazing.
10 Years Ago
Server browser layed out in a slightly nicer way.
10 Years Ago
Disabled TexturePostProcessor (was forcing all texture max width to 4069, instead of newly added - as was the intention)
10 Years Ago
Added server browser and some UI stuff. (it looks up the Rust servers for now because I have none!)
10 Years Ago
Time of Day update to 2.3.1 prerelease 1
10 Years Ago
Added steamworks and base scenes
10 Years Ago
Added AIObstacleMesh to all rocks
10 Years Ago
Re-added UnityEngine.UI.dll (fixes broken player nametags)
10 Years Ago
Updated ConvexHull Added better normal gizmo to MeshInfo
10 Years Ago
Changed target bone for melee & tool weapons & re-positioned them (to fix weapons leaving hands)
10 Years Ago
Added trivial reject to AIObstacle
10 Years Ago
updated rigged vm stone hatchet source file
10 Years Ago
Tweaking build process
10 Years Ago
Started implementing the new palette and swatch system.
10 Years Ago
Added bootstrap and setup stuff and scenes
10 Years Ago
updated hatchet AO
10 Years Ago
updated hatchet maps
10 Years Ago
updated hatchet specmap
10 Years Ago
Installed Bolt. It's a real fuck about at the moment.
10 Years Ago
[ultimate_soldier] Reduced graphics bandwidth by using only two Tilemaps for the grid.
10 Years Ago
Changed background scene into a scene2prefab
10 Years Ago
Fixed default paused screen rendering.
10 Years Ago
Cleaning project up a bit. Going to add Bolt now I've learned it a bit and steamworks.net stuff.
10 Years Ago
Stripped out ravenclient - was causing freezes, slowdowns, find better solution
10 Years Ago
Merged with latest
10 Years Ago
[ultimate_soldier] added friendly soldiers
10 Years Ago
3rd person shotgun animations done
10 Years Ago
- Added a WindManager script which randomly adjusts the global wind properties over time. - Global Wind now drives the movement of WeatherVolumes - WeatherManger spawning of WeatherVolumes has been reworked a bit, but is a little buggy.
10 Years Ago
[ultimate_soldier] tweaked rifle graphics
10 Years Ago
[ultimate_soldier] tweaked pistol graphics
10 Years Ago
[ultimate_soldier] added uzi
10 Years Ago
[ultimate_soldier] can look at rifle clip
10 Years Ago
[ultimate_soldier] cant shoot while looking at clip
10 Years Ago
[ultimate_soldier] pistol clip is drawn in center of screen when shown
10 Years Ago
Switching standard/terrain shader spec to physical-based params; Fixed a few issues Preparing "Rust/Standard Legacy Terrain" for Petur's tests & feedback
10 Years Ago
- Added some ambient sounds for ocean, wind and storms. - Ocean now has ambient sound attached - WeatherVolumes play ambient sounds in 3d space, distances set by their size - WeatherVolume FX spawning improved - WeatherVolume now has optional WindZone component and WeatherType includes settings for it
10 Years Ago
adjusted the shotgun_wm model so it aligns properly with the 3rd person animations; added bota bag to the mecanim layers
10 Years Ago
Removed deprecated shaders; moving pvt shaders to play nicer with existing folder structure Added standard/universal terrain shaders for legacy terrains; renamed existing to include procedural
10 Years Ago
Terrain and scene file for Diogo.
10 Years Ago
Completed AIObstacleMesh (might still need some optimizations)