239,298 Commits over 3,837 Days - 2.60cph!

10 Years Ago
[ultimate_soldier] added a pistol
10 Years Ago
3rd person shitgun animations
10 Years Ago
[ultimate_soldier] ai refactoring, enemies try to pick up a gun if they have none
10 Years Ago
Added Temperature sampling to WorldManager (should probably be moved). - Sample tempature from position converted to long/lat, with multipliers from Season and altitude (needs time of day modifier).
10 Years Ago
Optimized tree collisions by about 40000%
10 Years Ago
Renaming SmartOjbects\BuildMe to BuildThis
10 Years Ago
Added a BuildThis PlayerCommandSO to behave... and relevant scripts.
10 Years Ago
Removing generated textures from the colmeshes.
10 Years Ago
Optimized tree collision mesh files.
10 Years Ago
Fixed maximum jump velocity being faster than the last movement velocity
10 Years Ago
More work on AIObstacleMesh (almost done)
10 Years Ago
Fixed a typo in premake5.lua
10 Years Ago
- Updated Building and BuildingController to init properly. - Child SOs of Builidings are initalised when their parent GO is activated (Finished state is default) - SitOnMe SO now automatically finds SitLocation in it's children
10 Years Ago
updated stone hatchet WM
10 Years Ago
Added vm anim source file for picking berries/fruit etc
10 Years Ago
updated stone hatchet WM
10 Years Ago
updated stone hatchet maps.
10 Years Ago
Bundle creation
10 Years Ago
Fixed some compile-time warnings.
10 Years Ago
- Improving BuildingController a bit... - Placement now averages a few normal samples around the initial ray hit point and aligns the placement to that average - Valid placement now checks against a normal threshold - Building prefabs restructured to support this - Added Building class
10 Years Ago
Some icon colour tweaks.
10 Years Ago
Package game button is now visibly disabled when running a pre-packaged game.
10 Years Ago
Updated submodules.
10 Years Ago
Small changes to docs and some refactoring.
10 Years Ago
Small changes to docs and some refactoring.
10 Years Ago
Small changes to docs and some refactoring.
10 Years Ago
Unity DLLs are now automatically copied into Resources if the existing copies differ to the versions in Unity's installation path.
10 Years Ago
Need to roll back to Unity 4 because Bolt doesn't work.
10 Years Ago
[Vector3DTest] Some final tweaks.
10 Years Ago
Fixed stone hatchet normalmap.
10 Years Ago
Properly fixed line clipping this time.
10 Years Ago
Implemented line clipping in DrawLines().
10 Years Ago
Added SeedRandom.Wanghash
10 Years Ago
Added SuperSampling and AtmosphericBlend from Rust.
10 Years Ago
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10 Years Ago
Disabled terrain spec until the shader supports 5.0 deferred
10 Years Ago
Added back text rollovers for Play and Record
10 Years Ago
Fixed player model scene
10 Years Ago
[Vector3DTest] Near plane clipping.
10 Years Ago
updated stone hatchet icon
10 Years Ago
[Vector3DTest] Moved screen adjustments into perspective matrix, basic line culling.
10 Years Ago
changed autospawn/resources to autospawn/resource protocol++
10 Years Ago
[Vector3DTest] Fixed cuboid rendering, no frustum clipping yet.
10 Years Ago
Fix for cursor controls in the emulator.
10 Years Ago
[ultimate_soldier] removed debug visuals
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
fnished the 3rd person medical syringe animations
10 Years Ago
Small model/texture tweak for the bandages. Forgot to add some stuff to the original checked in files
10 Years Ago
Adding bandage case viewmodel and textures
10 Years Ago
Looks like text rollovers didn't commit correctly