239,472 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Made god rays utilize depth values again (Petur... stahp)
10 Years Ago
[ultimate_soldier] think i finally fixed bodies overlapping walls
10 Years Ago
Giving directional fog another chance at life, now that we have fogged water reflections.
10 Years Ago
Less crazy god-rays during night time.
10 Years Ago
Tree mats
10 Years Ago
Fixed some clipping and seam issues on the Hazmat jacket. Added Small Stash models, mats, and prefab.
10 Years Ago
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10 Years Ago
10 Years Ago
More highpass textures. Island1 updates. Removing some old utility scripts.
10 Years Ago
Added automatic mesh cloning to TerrainBlendObject; fixes issues with multiple objects sharing same mesh Removed deprecated normal generation code inside TerrainBlendExtension; faster initialization now Now updating blend shader constants in edit-mode when changes happen in TerrainBlendExtension Added controllable tint per splat TerrainBlendExtension.Instance.SplatN_Tint variables (auto udpated by TerrExt) Cleaned up parts of terrain blend shader code; now reusing more code for both terrain and mesh cases Proposed Standard Terrain shader now also works without TerrainBlendExtension component added to terrain object Fixed bug in HardMix splat blending causing some bad transitions; now much closer to original linear blends Improved HardMix curves by fetching bicubic control sample instead of average control
10 Years Ago
Fixed Impala movement animations and tweaked controller settings
10 Years Ago
Improved NavAgentMoveRandom a little. Removed some old prefabs.
10 Years Ago
Exposed GameBase.IsScoreHighscore
10 Years Ago
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10 Years Ago
TerrainBlendObject tweak
10 Years Ago
Slight tree mat and LOD fixes.
10 Years Ago
Various forest prefab changes.
10 Years Ago
Cleaned up obsolete tree files.
10 Years Ago
A metric ton of forest/tree changes. Still WIP, but the most glaring forest issues should be fixed. Lots of ST optimizations as well. Note: Only running a single variant per tree species, for the time being.
10 Years Ago
some more medical syringe animations.. Having trouble kicking this drug habit..
10 Years Ago
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10 Years Ago
First version of proposed new terrain shader (no snow yet) based on U5 universal shader Mesh blend shader to go with new terrain shader; also universal Support scripts for terrain and terrain-blend objects Removed redundant default bump-spec terrain shader added by mistake
10 Years Ago
Added Wind Main to atmospheric blend; updates at very low freq due to tree anim reset
10 Years Ago
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10 Years Ago
fixed bolt rifle clipping during the attack animation
10 Years Ago
Highpass grass texture
10 Years Ago
Hopeful fix for bindable instance wrappers that inherit from other wrappers not having all members bound.
10 Years Ago
Fixed NRE in TickAttackTargetAction
10 Years Ago
changed the timings on the view model weapons so they detect impact sooner
10 Years Ago
When kicking a user due to EAC, mention that in the reason
10 Years Ago
Tree-C for Diogo.
10 Years Ago
NavAgentMoveRandom has the option of doing random movement in the radius of it's parent or of itself (if parent == null).
10 Years Ago
Wrapping up for the week.
10 Years Ago
Fixed BindingsGenerator not compiling.
10 Years Ago
Started work on documentation generation, abstracted the code gen helper class and started a HTML implementation.
10 Years Ago
UnityMaterialPropertyBlock instances are now pooled on disposal.
10 Years Ago
Fixed NRE in SendSignal
10 Years Ago
Finished new text rendering system, emulator graph now plots in kbps (with a default target line of 20kbps).
10 Years Ago
Time of Day update to 2.3.0 prerelease 2
10 Years Ago
Added small mountains back to the temperate biome (experimenting a little) Protocol++ (network + save)
10 Years Ago
Fixed player not rotating at all Fixed player rotations not networking when standing still Fixed rotation lerp not working
10 Years Ago
Added dedicated text rendering rather than using the Sprite system for each char. Not hooked in to the Text class yet.
10 Years Ago
Added placeholder level models for all building components Made placeholder building level textures slightly less shitty Fixed building guides being invisible Added a buttload of unused substances
10 Years Ago
updated vm bow source anim
10 Years Ago
updated anims, model, prefab & anim controller for view model bow
10 Years Ago
created bow_tier1 materials
10 Years Ago
Game name input box now turns red if an invalid name is submitted.
10 Years Ago
Fixed audio event listeners lingering after a game gets switched.
10 Years Ago
Added a text entry box to the emulator to input a game name to switch to.
10 Years Ago
Cleaned up lerping (removed old, unused code) Fixed warnings, cleaned up redundant startup output