239,472 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Split the snapshot messages until smaller chunks
10 Years Ago
The premake script now automatically runs `git submodule init` and `git submodule update`.
10 Years Ago
Finished adding SmashBloxJS submodule.
10 Years Ago
Added SmashBloxJS submodule.
10 Years Ago
Added SmashBloxJS submodule.
10 Years Ago
Moving SmashBloxJS to a submodule
10 Years Ago
Moving SmashBloxJS to a submodule
10 Years Ago
Made furnace destroyable Made campfire destroytable Prevented building campfire, sleeping bag, furnace inside each other Prevented stacking furnace/storage boxes Fixed storage box not having collisions Protocol++
10 Years Ago
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
10 Years Ago
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
10 Years Ago
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.
10 Years Ago
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.
10 Years Ago
Bindable and interface implementation generated wrappers now include reflection caching.
10 Years Ago
Bindable and interface implementation generated wrappers now include reflection caching.
10 Years Ago
Fixed player ragdoll's ass exploding out when killed Fixed gathering a human skull using a projectile
10 Years Ago
Completely fixed JS performance issues by caching reflection performed when struct binding instances are constructed.
10 Years Ago
Completely fixed JS performance issues by caching reflection performed when struct binding instances are constructed.
10 Years Ago
Reverted changes to TestLevelTerrain
10 Years Ago
Added debug output to wakeup command, to diagnose not spawning when pressing the button
10 Years Ago
Fixed NRE in AtmosphericBlend
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added mdb files to .gitignore
10 Years Ago
Added mdb files to .gitignore
10 Years Ago
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
10 Years Ago
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
10 Years Ago
medical syring rigged up and some view model anims done.
10 Years Ago
edited the flare mesh prefab; made some adjustments to the salvage tools prefabs
10 Years Ago
rigged the new flare mesh.
10 Years Ago
[ultimate_soldier] fixed blood depth more
10 Years Ago
[ultimate_soldier] fixed blood depth more
10 Years Ago
Backup committing WIP files.
10 Years Ago
[ultimate_soldier] enemies dont shoot unless they have a clear shot
10 Years Ago
[ultimate_soldier] enemies dont shoot unless they have a clear shot
10 Years Ago
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
10 Years Ago
Wind speed now varies depending on your location and the time of day.
10 Years Ago
Added Howie's placeholder monuments Protocol++
10 Years Ago
Updated UnityEngine.dll used by plugins
10 Years Ago
Fixed NRE in SkinnedMeshCollision.TraceTest
10 Years Ago
Fixed NRE in SendSignal
10 Years Ago
Fixed rare EasyAntiCheat initialization error Enabled EAC for OSX/Linux
10 Years Ago
A few material and prefab tweaaks.
10 Years Ago
Fixed NRE in RifleControl.OnClientTick
10 Years Ago
Fixed NRE in ConstructVision.OnObjectRemoved
10 Years Ago
Fixed NRE in Lidgren.Client.Cycle
10 Years Ago
Fixed NRE in Planner+Guide.UpdateComponent
10 Years Ago
Moved Coherent new MouseEventData() - so it's created in Start instead of the constructor
10 Years Ago
If CoherentUILibrary.CreateViewContext returns null, try to MarkContentCorrupt
10 Years Ago
Fixed NRE
10 Years Ago
added 'spear' category to the devplayer script