239,456 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Added player_rig_scalebones.fbx for artists
10 Years Ago
updated player_rig_scalebones source file
10 Years Ago
Fixed playercounts in server list (wasn't reading tags properly) Recompiled plugins (for andre)
10 Years Ago
Fixing bugs in geometry still...
10 Years Ago
Switched Play/Pause and Start/Stop Recording buttons to single toggles, partial implementation of Package Game button.
10 Years Ago
Switched Play/Pause and Start/Stop Recording buttons to single toggles, partial implementation of Package Game button.
10 Years Ago
Tweaked player movement (mainly animation events and jump conditions)
10 Years Ago
GroupController now spawns units properly.
10 Years Ago
Fixed missing skinned mesh renderer reference on hazmat_pants
10 Years Ago
Deleted some name conflict files that never should have been committed Updated Steamworks.NET native library platform settings
10 Years Ago
tweaked mesh to remove clipping
10 Years Ago
fixed hazmat pants prefab ( which broke when updating the mesh)
10 Years Ago
Refactored game packaging to involve less repetition.
10 Years Ago
Refactored game packaging to involve less repetition.
10 Years Ago
fiixed issues with hazmat pants mesh + added scale bone for waist
10 Years Ago
Relocated game packaging to GameAPI.
10 Years Ago
Relocated game packaging to GameAPI.
10 Years Ago
Added a NavMesh.SamplePosition to the GroupController spawn routines. Units now correctly spawn on valid navmesh positions. Removed GroundController.
10 Years Ago
Removed SteamNative - changed to Steamworks.Net - this could hurt for a day or two
10 Years Ago
Emulator can now load packaged games again.
10 Years Ago
Emulator can now load packaged games again.
10 Years Ago
Made the config file load on startup
10 Years Ago
Added a basic graphics bandwidth graph to the emulator.
10 Years Ago
Added a basic graphics bandwidth graph to the emulator.
bot
10 Years Ago
VPK Build 119
bot
10 Years Ago
LinuxDS Build 145
10 Years Ago
Fixed compile error
10 Years Ago
Hideous fix for requiring System.Drawing in GameAPI.BudgetBoy.
10 Years Ago
Hideous fix for requiring System.Drawing in GameAPI.BudgetBoy.
10 Years Ago
Reverted changes to TerrainCollisionTrigger - cuz it didn't fix shit
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Implemented resource hotloading.
10 Years Ago
Implemented resource hotloading.
10 Years Ago
Added radiation effects to camera Added geiger sounds
10 Years Ago
[ultimate_soldier] minor tweak on visual gun kick
10 Years Ago
[ultimate_soldier] minor tweak on visual gun kick
10 Years Ago
Made player ragdoll ignore collisions with player movement
10 Years Ago
All sections now generate meshes. Bugs and optimisations!
10 Years Ago
JS games can now be loaded straight from a directory in the emulator.
10 Years Ago
JS games can now be loaded straight from a directory in the emulator.
10 Years Ago
AI - Ignore disabled colliders Fixed AI gathering around the spot where a player died.. forever Fixed dead and disconnected players not getting removed from the server
10 Years Ago
Updated cave test prefab/scene
10 Years Ago
Made TerrainCollisionTrigger derive from TriggerBase (should fix the player respawn fuckups)
10 Years Ago
Removed options from main menu
10 Years Ago
Fixed ambiguous bindings being generated for RectF and RectI.
10 Years Ago
Fixed ambiguous bindings being generated for RectF and RectI.
10 Years Ago
Fixed emulated cabinet display not being correctly sized, which also fixes the cursor location being incorrect.
10 Years Ago
Fixed emulated cabinet display not being correctly sized, which also fixes the cursor location being incorrect.
10 Years Ago
Trying to solve this navmesh issue, but this is starting to smell like a unity bug?