239,395 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
10 Years Ago
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
10 Years Ago
Fixed AI test scene and some AI obstacle gizmos
10 Years Ago
Changed Sequential and Parallel to have more control over how they terminate.
10 Years Ago
Changed Sequential and Parallel to have more control over how they terminate.
10 Years Ago
Fixed forest splat almost never being 0
10 Years Ago
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
10 Years Ago
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
10 Years Ago
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
10 Years Ago
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
10 Years Ago
Refactored coroutine creation.
10 Years Ago
Refactored coroutine creation.
10 Years Ago
Added terrain.pvt convar to toggle PVT (defaults to true on Windows and false on OS X / Linux)
bot
10 Years Ago
Windows Build 123
10 Years Ago
Fix muzzle for HL2 Pistol worldmodel
10 Years Ago
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
10 Years Ago
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
10 Years Ago
Fixed a stack overflow in Awaitable.Update()
10 Years Ago
Fixed a stack overflow in Awaitable.Update()
10 Years Ago
Start with only rock Deleted mudpants (no lods, no rig) Increased max size for tshirt, snow jacket textures Changed compression stuff on audio (for performance) Fixed Global Fog being enabled on camera by default (turn on/off when entering/leaving water)
10 Years Ago
Partial (aborted) removal of WaitForCoroutine method.
10 Years Ago
Partial (aborted) removal of WaitForCoroutine method.
10 Years Ago
Added some Random methods to Mathf.
10 Years Ago
Added some Random methods to Mathf.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Started work on cleaning up building on Unix.
10 Years Ago
Started work on cleaning up building on Unix.
10 Years Ago
Some additional coroutine utility classes and methods.
10 Years Ago
Some additional coroutine utility classes and methods.
10 Years Ago
added newline support to text
10 Years Ago
added newline support to text
10 Years Ago
Update Steam.inf
10 Years Ago
Experimenting a bit with setting up Behave and smart objects.
10 Years Ago
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10 Years Ago
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10 Years Ago
sound effects for the thompson gun
10 Years Ago
Thompson shubmachine gun viewmodel is all done.
10 Years Ago
forgot to tick.
10 Years Ago
Added a bit more proc gen an then started tearing the roadsection shit apart again.
10 Years Ago
Exported new island with better splat and tree guide for more testing of MegaScatter. Getting better results now, but not great yet.
10 Years Ago
Updated WM template
10 Years Ago
Fixed terrain color map alpha not getting refreshed after placing the landmarks
10 Years Ago
Fixed tons of issues with the player movement
10 Years Ago
Nuked temperate canyons scene. Added another test island. Added MegaScatter plugin for terrain workflow. Added utility script to replace terrin splatmaps.
10 Years Ago
Started on Behave integration and setting up the first actual experimental structure in the Behave editor.
10 Years Ago
Added rigged snow jacket and tshirt models, materials, and prefabs
10 Years Ago
Get rid of PlasticSCM files from .vpks too!
10 Years Ago
Refactored wolf controller Added behaviour trees + controllers for all animal types (shouldn't change anything - copy & paste for now) Updated animal prefabs
10 Years Ago
Fixed wood pile being hyper bright