239,393 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Tree cleanup. Human female scale adjustments and cleanup.
10 Years Ago
Added profiler samplers for AI behaviours
10 Years Ago
Made the sun more sunny and HDRy. Adjusted the lens dirt effect to compensate.
10 Years Ago
Added whitebox for my own experiments/tests. Also added Visual Studio for Unity.
10 Years Ago
fixed the timing on several of the weapon attack/deploy animations. Tweaked the animations for the torch;
10 Years Ago
Missed a tree.
10 Years Ago
Scene updates. Rexported trees. Switched to standard/native shaders until fog is fixed with SF.
10 Years Ago
Recorded a non-corrupted SmashBlox demo.
10 Years Ago
Recorded a non-corrupted SmashBlox demo.
10 Years Ago
Finished highscore entry for SmashBlox, and added a few helper properties to Axis controls.
10 Years Ago
Finished highscore entry for SmashBlox, and added a few helper properties to Axis controls.
10 Years Ago
Fixed metal_plate_torso not having any meshes
10 Years Ago
Workaround for foilage outline on menu screen
10 Years Ago
Time of Day update to 2.2.0 prerelease 2
10 Years Ago
Some improvements to sprite atlas packing, and started work on score entry stage for SmashBlox.
10 Years Ago
Some improvements to sprite atlas packing, and started work on score entry stage for SmashBlox.
10 Years Ago
Material tweaks Switched off directional fog
10 Years Ago
Re adding the procural stuff
10 Years Ago
Made Entity.AddSprite / Entity.RemoveSprite generic, added high score display to SmashBlox.
10 Years Ago
Made Entity.AddSprite / Entity.RemoveSprite generic, added high score display to SmashBlox.
10 Years Ago
Adding max torch wall mounts to plastic.
10 Years Ago
Minor wolf controller tweak
10 Years Ago
Added fog density control to atmospheric blend.
10 Years Ago
Games can now be packaged by building their project in visual studio, and games can specify a list of initial highscores.
10 Years Ago
Games can now be packaged by building their project in visual studio, and games can specify a list of initial highscores.
10 Years Ago
Updated TOD
10 Years Ago
Time of Day update to 2.2.0 prerelease 1
10 Years Ago
checking in fixes for the model errors concerning the burlap trousers and shirt
10 Years Ago
Attempt at fixing NREs in WaterUpdate
10 Years Ago
Trees rexported using the new UVed pallette texture...
10 Years Ago
Fixed torch worldmodel
10 Years Ago
Implemented GameBase.SaveState and GameBase.LoadState.
10 Years Ago
Implemented GameBase.SaveState and GameBase.LoadState.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Started work on game state serialization so that control may be passed between players.
10 Years Ago
Started work on game state serialization so that control may be passed between players.
10 Years Ago
Adding the torch max and textures files to rust_art.
10 Years Ago
Updated the w_torch with the new torch and LODs.
10 Years Ago
checking in the plate armor with fixes to the mesh, textures should already be up?
10 Years Ago
Updated the v_torch.fbx with the new torch model, also adding the new textures.
10 Years Ago
improve the jumping animations (running jump looks more natural / also fixed how the landing occurs so it happens immediately when the player lands), tweaked the run animation for the rifle.
10 Years Ago
check yo self before yo wreck yo self
10 Years Ago
Mammoth rescale and first draft rig
10 Years Ago
Mammoth imported. Trees reimportd with proper scale.
10 Years Ago
added a couple extra torso flinch entries to the flinch array.
10 Years Ago
-fixed the ikWeight settings on several of the animations. Added a couple of extra torso flinch animations to the state machine
10 Years Ago
added pistol/rock/torch animations to the player anim_controller; fixed a bunch of timing issues. (verified that player animations are working in the "TestLevel" scene)
10 Years Ago
Minor spec tweaks on skin.
10 Years Ago
Water tweaks.