144,089 Commits over 4,413 Days - 1.36cph!

2 Years Ago
Pedal bike setup bits and pieces
2 Years Ago
Greybox scene changes
2 Years Ago
More build cleanup, not much progress
2 Years Ago
Fix recoil properties not being modified
2 Years Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
2 Years Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
2 Years Ago
Expose BaseProjectile fields too
2 Years Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime
2 Years Ago
updating bicycle model
2 Years Ago
adding bike_sidecar prefab and WIP bicycle setup
2 Years Ago
Added a simple custom testing framework
2 Years Ago
Fixed crashes when deleting nav ladders Added some existing models to the Lamp Tool
2 Years Ago
Fixed IO UI showing wrong power values when wiring entities from output to input
2 Years Ago
Removed physics.steps and physics.minsteps. Instead, time now includes both server and client convars for delta and max delta, both set from the server, with the client ones replicated to all clients
2 Years Ago
New idea: what if we saved preprocessed versions of all of our prefabs outside of the assets folder?
2 Years Ago
SAR + P17 cam anim tweaks
2 Years Ago
Hunting bow deploy and admire viewmodel camera animations - fixes the camera offset snap when deploying the bow.
2 Years Ago
merge from main
2 Years Ago
Finally got a maybe working bundle out of this, still way too slow
2 Years Ago
Viewmodel camera anims for P17 deploy and reloads
2 Years Ago
Greybox scene changes
2 Years Ago
First person greybox scene for vm anims
2 Years Ago
Reverted vm cam idle clip to 2 frame duration
2 Years Ago
Better naming for vm cam clips
2 Years Ago
Redone convars for controlling physics timesteps on the server and client. For some reason these currently break the automated code gen.
2 Years Ago
Disabled root motion on camera animation setup for SAR and P17 viewmodels. Added deploy vm camera animation for SAR.
2 Years Ago
Turn off root motion on viewmodel camera animator
2 Years Ago
Fixed SAR reload sounds being out of sync
2 Years Ago
Added SAR vm camera anims for reload and admire. Moved vmcamera idle to root directory for reuse across viewmodels.
2 Years Ago
Fix missions UI always appearing when a player connects to a server with BaseMission.missionsenabled set to false
2 Years Ago
Oops, revert bootstrap physics tick rate commit
2 Years Ago
Pedal bike more responsive steering etc
2 Years Ago
Pedal bike inertia tensor edit. Allow easier x-axis tilt, but being careful not to bring back physics jitter.
2 Years Ago
Pedal bike suspension and max RPM edits
2 Years Ago
Merge from parent
2 Years Ago
Add support for the new has ammo layer on newer viewmodels to the Viewmodels test scene
2 Years Ago
Set waterlogged point for all bike types
2 Years Ago
Rename legacy animator field
2 Years Ago
Add admire support to the Viewmodels scene
2 Years Ago
Remove admire->idle transition
2 Years Ago
Add ViewmodelCameraAnimationSync component to sync the camera anim to the regular viewmodel anim Setup on p17
2 Years Ago
Added P17 vm camera anim clips for testing
2 Years Ago
Better parameters in FindAssets method, fix compile errors after merge
2 Years Ago
Merge from main (reviving this for hackweek)
2 Years Ago
Manifest
2 Years Ago
Merge Main -> Bikes
2 Years Ago
Fixed a couple of flicker cases
2 Years Ago
Added new LOD visualiser Now culls LOD levels outside of fade zones
2 Years Ago
Fixed Coffin storage adaptor socket position
2 Years Ago
worker house wip files