159,530 Commits over 4,566 Days - 1.46cph!

7 Years Ago
Expose power consumption on water purifier
7 Years Ago
Water jug now hold 5000ml instead of 4000ml (in line with water purifier)
7 Years Ago
Scene & files backup.
7 Years Ago
added tap to water desalinator
7 Years Ago
skin approval
7 Years Ago
[D11] Fix PS4 SCEA *Check warning for enter button assignment
7 Years Ago
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7 Years Ago
[D11] Fix PlayerSettings.PS4.PatchChangeinfoPath, only needs the path to the file
7 Years Ago
[D11] Merge with main
7 Years Ago
[D11] Reverting the directional shadow maps to medium to test the performance implications on XboxOne and PS4 base.
7 Years Ago
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7 Years Ago
[D11][#3988] Fix: Filling water purifier with a water jug (2000ml or less) kicks you out of the game
7 Years Ago
Merge
7 Years Ago
Merge from main
7 Years Ago
Picking out changes
7 Years Ago
Fixed issue with winding order when welding vertices
7 Years Ago
[D11] - Fix to bug 2335 - Supermarket overlapping pavement texture
7 Years Ago
[D11] Possible fix to Bug 149 - Ore Node Textures disappear when a layer is broken
7 Years Ago
[D11] Fix param_patch.sfx, contained main game data, not beta data
7 Years Ago
[D11] Fixes muzzle flash bug 4015
7 Years Ago
[D11] Fixes muzzle flash bug 4015
7 Years Ago
[D11] Switch the PS4 package category to patch or application
7 Years Ago
[D11][#3672] Fixed searchlight cookie
7 Years Ago
[D11][UI][#3989] Updated controls for layout B
7 Years Ago
[D11][UI][#3983] Altered find/join game screen scroll and position to avoid scroll going missing. [#3999] fixed send feedback options sending to the wrong page
7 Years Ago
[D11][UI][#3959] Added scroll bar to options screen
7 Years Ago
Merge from PoseTools2
7 Years Ago
Deleted testing assets
7 Years Ago
PlayerPose saves as local instead of world Create>PlayerPose added to rust folder
7 Years Ago
Merge from old PoseTools branch
7 Years Ago
Enable saving on water purifier output storage (required now that the storage has IO connections)
7 Years Ago
Reapply fix to allow viewing map while in demo (was stomped in merge) Fixed map fade in/out getting stuck while a demo is paused (wrong timescale) Don't run map interface input while playing demo Updated compass to work while playing a demo
7 Years Ago
Merge from main
7 Years Ago
Unsaved
7 Years Ago
Cleanup
7 Years Ago
WantsPush work. Rewrote the pushing code.
7 Years Ago
WantsPush work. Always apply rotational torque to push, rather than pull.
7 Years Ago
Update preloaded content
7 Years Ago
Attempting to modify BaseMountable to allow a mountable entity that doesn't move the player, probably a bad idea but saving it here anyway
7 Years Ago
Working on WantsPush.
7 Years Ago
[D11] Fix patch param files, use beta details not the main game
7 Years Ago
Fix for "Lift occupant gets confused if a previous occupant is still in range when a new occupant is snapped."
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Fix compile.
7 Years Ago
Port the vehicles branch version of NearMountPoint to Main. Fixes flickering mount option on listen server.
7 Years Ago
Merge from hdrp/merge-fix-4
7 Years Ago
Adjusted layer settings on the static and deployed vehicle lifts
7 Years Ago
Updated console system
7 Years Ago
Fixed runtime shader error on lit terrain blend shader