156,220 Commits over 4,536 Days - 1.44cph!

50 Days Ago
Added first pass of screens to the airfield terminals - conditional contents based on charge - switched Charge variable to syncvar, cleaner and better hooks - added first pass of hook-ups for sounds, when ready - fixed chargeupIO decaying charge code, not a bug but oddly inconsistent - reworked prefab for airfield maintainables, moved everything around according to feedback - added + improved testing convars for the two terminals
50 Days Ago
More cleaning
50 Days Ago
Remove cl_drawleaf (unused) * Not to be confused with r_drawleaf More Lua hook related optimizations * Similarly to stopping gamemode hooks from trying pointlessly read returned bool, do the same for SENTs, also fix some sent types not using pooled hook name strings while others do Some clientshadowmgr changes from CS:GO * To hopefully prevent potential crashes
50 Days Ago
Merge from PMM
50 Days Ago
Merge from satellite_crash
50 Days Ago
Merge from UI
50 Days Ago
Pixel nudging
50 Days Ago
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50 Days Ago
Setup localization for all static text
50 Days Ago
texture update
50 Days Ago
rock sculpture cleanup, updated model and materials, fixed scale issue. still needs lods and gibs and larger rock block
50 Days Ago
Merge from cleani(u)p
50 Days Ago
Couple null changes
50 Days Ago
Fixed null check knackering markers
50 Days Ago
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50 Days Ago
merge from hackweek_sv_pie_menu
50 Days Ago
No longer allow opening custom pie menus if the inventory is already open
50 Days Ago
Major cleanup of all UI code
50 Days Ago
merge from main
50 Days Ago
wooden loot crate 1 refresh model in, textures in WIP
50 Days Ago
Last weaks
50 Days Ago
merge from demos_shadow_fix
50 Days Ago
Phrases
50 Days Ago
merge from catapult_reloadtime_nerf
50 Days Ago
Catapult reload time increased to 6 seconds (was 3)
50 Days Ago
yup, more fixes
50 Days Ago
Fix for some shadows not working correctly in demos
50 Days Ago
More fixes & tweaks
50 Days Ago
Merge from PlayerMaintainedMonuments/gas_station_car_lift_sounds
50 Days Ago
car lift sounds :car: :elevator:
50 Days Ago
More fixes
50 Days Ago
Fix
50 Days Ago
control screen mostly done
50 Days Ago
Fuel / fuel block tweaks
50 Days Ago
merge from PlayerMaintainedMonuments
50 Days Ago
merge from gas_station_maintainables
50 Days Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
50 Days Ago
Control screen wip
50 Days Ago
fix car being killed when driving onto ramp adjust carlift health, re-apply immortal protection properties
50 Days Ago
Setup powerline pole ladder visual to only appear on climbable poles
50 Days Ago
Rewrite Newtonsoft JSON converts to not use JSON.LINQ (which is what they did in Newtonsoft 8.0.0) - tests pass
50 Days Ago
merge from PlayerMaintainedMonuments
50 Days Ago
merge from water_treatment_plant_maintainables
50 Days Ago
bot
50 Days Ago
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50 Days Ago
Merge from PlayerMaintainedMonuments
50 Days Ago
Control screen WIP
50 Days Ago
Codegen
50 Days Ago
Update: reimpleemnt whole of CoreCLR's ConcurrentQueue (same as in shipped mscorlib) - added extra telemetry to track segment alloc/retire, general tries, gc activity This time didn't rip out the segment growing logic, and looks like if it safely fits in one segment, it can be consistently used. Going to confirm if extra large segment is enough, then it'll be a viable candidate Tests: ran unit tests and AllocDeallocMTShortLived(32,False) perf test
50 Days Ago
revert terrain anchors, was causing no pipes to be spawned