userTony Fergusoncancel

4,435 Commits over 914 Days - 0.20cph!

2 Years Ago
Fixed viewmodel error on first target switch
2 Years Ago
Hacky test for showing spectator viewmodels
2 Years Ago
Lerp camera rotation if we're not locally controlled
2 Years Ago
Spawn camera, try to find camera target, works but rough
2 Years Ago
Added ability to toggle between spectator pawn & regular player
2 Years Ago
Big spring clean
2 Years Ago
Our camera can define a target, allowed vitals to update based on target
2 Years Ago
Reduced fog on the avatar scene a bit, added orbit distance lerp
2 Years Ago
Set default font size for base style textentry Resolves sbox-issues#2094
2 Years Ago
Add FocusWorldPanel, right now it's just anchored infront of the player Add testing score widget Add HudEntity, create it on game ctor Reorganized file structure
2 Years Ago
Update collision matrix & remove obsolete code
2 Years Ago
Fixed "empty" pseudo-class being inverted
2 Years Ago
Updated icon for 'updated recently' Grouped information section entries
2 Years Ago
Fixed "empty" pseudo-class being inverted
2 Years Ago
Display recently updated on the game icon again
2 Years Ago
Disable scoring system if a bot connects
2 Years Ago
Make the category list less wide
2 Years Ago
Use Package.Org.Title on author name Update GameList category style, ToolBar style
2 Years Ago
Update game icon style Fix favourite game icons showing new elements Update control mode button style
2 Years Ago
Update game logo size, restyled favourite & thumbs
2 Years Ago
Fix filter for addon switcher
2 Years Ago
TopDown: Initial commit Update .gitignore
2 Years Ago
Initial commit ShooterGame: Update .addon as a project template ShooterGame: move name-tag up by 10 units ShooterGame: Update weapon switcher style
2 Years Ago
Push a bunch of compiled assets
2 Years Ago
Use BindClass instead for ammo transitions Sometimes isn't dirtying the style properly, investigating
2 Years Ago
Animate when you gain ammo, only if it's your current ammo type
2 Years Ago
Added convars to modify game state lengths Renamed Ammo to AmmoVital, fixed ammo take anim
2 Years Ago
Don't set gamemode convar on launcher's SetActiveConfig
2 Years Ago
Fix "Assembly with same name is already loaded" caused by release mode compiling with non-unique assembly names. This is still the case when publishing to backend, and is intended
2 Years Ago
Fixed damage indicators error, update .addon
2 Years Ago
Fixed duel startup error
2 Years Ago
Fixed ErrorList margins, given more space for item text
2 Years Ago
Add Game Category to project settings
2 Years Ago
New asset version can update game category
2 Years Ago
Update Templates ListView so the scrollbar isn't always showing
2 Years Ago
Add Control Modes to Project Settings - Add Input page to project settings, set up ControlModes meta - Use generated input tags in GameScreen/GameList - Update WarningBox to support one-line widgets https://files.facepunch.com/devultj/1b2511b1/sbox_igBwGDMiev.png
2 Years Ago
Add display name to ControlModeSettings.Keyboard
2 Years Ago
Set up control mode tags from metadata
2 Years Ago
Use generated input tags in GameScreen/GameList
2 Years Ago
Add Input page to project settings, set up ControlModes meta Update WarningBox to support one-line widgets Could probably do this a better way
2 Years Ago
Only include enabled addons in VSCode
2 Years Ago
Try to fix VSCode support by wrapping launch arguments in quotes
2 Years Ago
Use HudEntity, fixes ChatBox issues
2 Years Ago
Update Arena map
2 Years Ago
Update game and org names
2 Years Ago
Initial commit Initial commit
2 Years Ago
Add Release Mode option to compiler settings
2 Years Ago
Add "Copy Path" to asset inspector header menu
2 Years Ago
Use .addon for project templates - Removed template.json. - Use AddonConfig meta to show information in the addon creator dialog. - Allows template creators to set up any information for their addon to be passed to newly created addons.
2 Years Ago
Audio changes * Remove view entity sound bias, always 12u in front without the pitch issues * Update carpet materials to use carpet surface * Update concrete materials to use concrete surface * Base reverb volume reduced drastically