199,294 Commits over 4,140 Days - 2.01cph!
Building AI partial revert to single goal
Target Filter Condition can now run as a Condition or a Selector.
Relevant conditions in building goal changed to condition.
more UI fix / disabling profile button when the option panel is up
Fixed UnitView.Awake NRE
Data, prefabs
fix for freecam mode which probably caused most of buck's issues
fix for jumping causing actions to not end correctly (I think)
merged jump branch to main so we can spot any potential bugs
added squad editor placement dust effect when landing from jumps
Better stats debugging to show caps.
Potential fix for GroupNeeds cap getting reset and applying bad cap to mood.
Got spectate bots mode working again, while still no longer needing the early dependency between NetworkGameMode and NetworkUser
better in-range display for movement mode
fucked the in-range diamonds off now that we're using a better way of showing in-range targets
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reworked a bunch of potential damage calc functions to also take the attackFrom tile. This fixes a bunch of bugs, both with the new range indicator damage stuff and a bunch of AI bugs I didn't know about that would use these calculations. This is because when considering attacks from POTENTIAL tiles, the damage reduction calc was still using the ACTUAL unit tile positions.
Post pro from package manager
Text mesh pro from package manager, migration
Removed stupid effect state check in removal method
unit speech buble experimenting
quick bit of UIAvatarBubble cleanup, added early out to avoid the calculations running every frame even if not visible
cleanup test prefab in the scene, and fixed background star material
disabled auto rotation of avatar in editor
Fixed EvaluateExpiryConditions NRE
Starting on checkpoint stuff
update customisation editor UI
Fix material change being done on server when it should have been on client. New init method for game mode clients where they can do stuff like this.
Refactoring async requests in NetworkGameMode client. Gets lots of repetitive code out of the main class
update customization editor UI / test camera
middle clicking in customisation editor now correctly resets rotation
locked camera rotation when mouse is over customisation editor UI (stops the camera rotating when mouse wheel scrolling lists)
added a mission notification panel to global UI.
added placeholder mission notification prefab.
UIMissionNotifications setup
wip mission update notifications
Disabled goat spawns on island01 until they're fixed
Added UIElementPosition.useEntityBounds option (fixes messy alignment of some UI elements with their
Fixed construction when requirements in order is enabled
Buildings hide their own preview mesh when finished, rather than doing it in PlayerBuildingPlacement
Fixed animal spawn loop when admin-spawning them via spawn console command
ObjectPool NRE safety
Game.Version ++ (nuke saves)
Fixed some warnings related to setting animator IK weight outside of OnAnimatorIK