128,905 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Metal watchtower progress
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                UI progress & related image tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                scaled down interior submarine and sub base to 90% again to fix clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                rustige egg anim controller update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Icon fixes, text fixes, added double horse icon for purchase. 
Phrases.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix high frequency stats not being disabled independantly of normal stats via convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Various gunner screen UI and post stuff WIP
New post filter from Diogo
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Minor flying physics adjustment
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Make sure fuel fraction is always up-to-date when doing a network send
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only update cachedFuelFraction once per second
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated blur meshes to rig, updated blur materials with texture updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Weapon racks can now opt to use colliders instead of grid pos to determine hovered weapon.
Freestanding vertical rack now uses this method for more accuracy.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                brutalist skin atlas textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjustments to multiple material / wave properties, removed global wind direction
 
                
                
                
                
                
             
         
        
            
            
            
                
                rescaled interior base + sub to 90% so it no longer clips shell
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from more_map_markers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Combined the frontfire and backfire effects into one effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include amount of players online but not in a team
 
                
                
                
                
                
             
         
        
            
            
            
                
                Serialize list of online teams every hour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Duplicated the old patrol heli firing FX, assigned the copy to the attack heli, and removed the sparks from it, since those are covered by the backfire effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Heli rocket_fire effect rotatino fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't log "added" when a team is created
Log "disband" instead of "remove" when leaving as the last member on a team
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store wipe ids instead of steamids for teams
Log the amount of members in each team when it is changed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Put attack heli "embers" back into world space, as they were originally
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use FixedParticleSimulationSpace on heli rocket back fire FX to prevent the effect system forcing them to world space (wtf?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include current network id when logging server info every minute
Log a seperate event when an entity is first looted (rather than just the items)
Improved monument detection 
List "junkpile" or "junkpile_water" as monument for junkpiles
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed backfire effect rotation issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up rocket tube rear back fire FX
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge Main -> Attack Helicopter
 
                
                
                
                
                
             
         
        
            
            
            
                
                simulation locked to a single state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent two modular car lifts that are very close together from from both setting the same vehicle as their lockedOccupant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix quarry counting diesel fuel as "produced"
 
                
                
                
                
                
             
         
        
            
            
            
                
                PendingItem aggregate was missing pooling implementation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix crafted items missing steamid of user crafting them, add try catch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed energy conserving specular color to be non-optional on older shaders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed SSS indirect diffuse tone mismach vs non-SSS