128,937 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Added loadsign and savesign console commands which work like uploadsign/downloadsign except for any paintable (eg egg suit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Heli rocket UI diamond is now more of a rotated square (per request)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ping to keybinds options menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use initial velocity vector correctly or rocket ballistics calc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplify logic to keep the map open - stay open after clicking on a marker, and close the map when the edit dialog closes (unless map key is still held)
Do not auto select all on the marker label textbox so players don't accidentally erase the label if they still have the map key pressed
Add a background to the map marker's label to improve readability
 
                
                
                
                
                
             
         
        
            
            
            
                
                Doubled the amount of rocket slots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ghost crosshair is functional, shows gun turret true hit point
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket icon slightly less phallic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket crosshair icon. Ghost crosshair WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket crosshair, set full opacity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed rocket crosshair to a diamond (per request). Use point filtering for all gunner UI components (for retro style).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attack heli physics adjustments, more lift at angles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted attack heli torque
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added transmission tint to subsurface profiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Call sub-ent input methods from a better place, prevent double or missing calls
 
                
                
                
                
                
             
         
        
            
            
            
                
                NeedsKeyboard can now allow Reload
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix crafting not including result item in consumed materials
Track when chinook crate is spawned & killed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Split AH UI sprites into LoRes/HiRes variants.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed unroll warnings in post process SSS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nuked specialized standard anisotropic, transmission and subsurface shaders (no longer necessary)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Material Type dropdown to Rust/Standard; can now do standard(metallic), specular color, anisotropic, transmission and subsurface scattering
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable tooltip for team leader's map markers because they can only be removed by the team leader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ground effect tweak/fix
Fixed cockpit headlight indicator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Truncate map marker lables on the server so the client doesn't need to every time they update
Apply profanity filter on map marker labels from the team leader (not your own)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Misc horse saddle fixes, craftable, move sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> gameplay_metrics
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                worklights greyboxes for @petur https://files.facepunch.com/mattisaac/1b0311b1/XAyAmWeQfL.png
 
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Shotgun World Model Textures
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from alternate/swap
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                building blocks colliders padding
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Show rocket ammo type in the gunner's UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide heli gun crosshair when gun isn't available. Fixed server-side TryGetProjectedHitPos.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Calculate the heli rocket hit pos a bit more accurately
 
                
                
                
                
                
             
         
        
            
            
            
                
                Calculate the projected ballistic trajectory of a fired heli rocket - based on the currently loaded ammo - and show that projected hit point as a crosshair in the gunner's UI
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge Main -> Attack Helicopter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Eliminate the 200ms tape recording playback delay entirely, for any recordings. Shorten the cassette-recorder-rewind sound instead, so that it ends marginally before the 3 second mark where recording starts, no longer contaminating the recording.