128,906 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Fix NRE when submitting item definitions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed indirect diffuse not being affected by SSS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized rotor blur texture placeholder.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear team pings on the client when leaving a team
 
                
                
                
                
                
             
         
        
            
            
            
                
                client/server compile fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make a couple of functions not static so that their RPCs get generated correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixes, optimisations, refactoring, manifest.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▉▌'▇ ▇▇▌▇▆ ▆▉▄▋▆▄▋ ▌▉ ▉▊▅▉▋ ▌█▇▅▄▇ ▄▍▊▅▊▌ ▋▌▊▄▊▄ █▊ ▌▅▄▄▋▉▍▅▆ ▇▌ ▆▄▌▍▍▄▅ ▋▄▅▇▍▌ ▄▇ ▇▍▅▉▍▉▊ ▍▌▊▇▆██ █▍▊ ▇▆█ ▌▍ ▌▋▍▉▆ ██▉▆. ▅▍▇▆ ▍▄▊▇▆▊ ▅▍ ▆▊▌▊ ▆▊▆▊.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                apply shelved corpse fix code
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from doubble saddle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added double saddle to horse ragdoll
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Applying Paddy's updated easter mainmenu video
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from more_map_markers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Keep displaying rocket ammo count while reloading rockets (so that the number can be seen while holding down the fire button)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                'fixcars' now fills the attack heli with gun+bullets+rockets (plus the usual fuel and repairs)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added loadsign and savesign console commands which work like uploadsign/downloadsign except for any paintable (eg egg suit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Heli rocket UI diamond is now more of a rotated square (per request)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ping to keybinds options menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use initial velocity vector correctly or rocket ballistics calc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplify logic to keep the map open - stay open after clicking on a marker, and close the map when the edit dialog closes (unless map key is still held)
Do not auto select all on the marker label textbox so players don't accidentally erase the label if they still have the map key pressed
Add a background to the map marker's label to improve readability
 
                
                
                
                
                
             
         
        
            
            
            
                
                Doubled the amount of rocket slots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ghost crosshair is functional, shows gun turret true hit point
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket icon slightly less phallic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket crosshair icon. Ghost crosshair WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket crosshair, set full opacity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed rocket crosshair to a diamond (per request). Use point filtering for all gunner UI components (for retro style).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attack heli physics adjustments, more lift at angles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted attack heli torque
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added transmission tint to subsurface profiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Call sub-ent input methods from a better place, prevent double or missing calls
 
                
                
                
                
                
             
         
        
            
            
            
                
                NeedsKeyboard can now allow Reload
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix crafting not including result item in consumed materials
Track when chinook crate is spawned & killed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Split AH UI sprites into LoRes/HiRes variants.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed unroll warnings in post process SSS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nuked specialized standard anisotropic, transmission and subsurface shaders (no longer necessary)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Material Type dropdown to Rust/Standard; can now do standard(metallic), specular color, anisotropic, transmission and subsurface scattering
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable tooltip for team leader's map markers because they can only be removed by the team leader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ground effect tweak/fix
Fixed cockpit headlight indicator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Truncate map marker lables on the server so the client doesn't need to every time they update
Apply profanity filter on map marker labels from the team leader (not your own)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Misc horse saddle fixes, craftable, move sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> gameplay_metrics