reporust_rebootcancel

132,615 Commits over 4,262 Days - 1.30cph!

3 Years Ago
Added ladder volumes for the new external ladders
3 Years Ago
Updated my controls convex collider to better fit the new design from Damian
3 Years Ago
Added new controls model + basic setup
3 Years Ago
Fixed tugboat controls mesh actually having a second duplicate of the mesh way off the grid
3 Years Ago
Set up additional railing colliders for Tugboat. Mid level, top level, and stairs.
3 Years Ago
Removed tugboat_a_driveable, swapped in tugboat_a_interior
3 Years Ago
Temp prefab with gunrack lighting setup Optimized wallracklight textures New flare type
3 Years Ago
Fixes for client only & server only errors
3 Years Ago
Additional build options to allow walking away from PC - Windows Client + Client Bundles - Windows Server + Server Bundles - Windows Client + Server + Bundles
3 Years Ago
Tugboat mesh progress
3 Years Ago
Enable instanced rendering on sam sites & windmills (using static mesh instead of skinned)
3 Years Ago
Fix instanced render data not being added in `InstancedOutsideNetworkRange` mode
3 Years Ago
Disabled instanced mesh tracking for animated enitites to keep it simple
3 Years Ago
Enable GPU instancing on more materials
3 Years Ago
▄▋▇▅█▊█▌▆ ▇▄▍ ▊▉▌▋▌ ▍█▊▄▍▋ ▄▊▋▊▉▌ ▌▆ ▅▍▋▋ ▇▅ ▇▋▋▇▍'▍ ▉▆█ █▍█ ▊▆ █▌▉▍▄▄▇ ▉▊▍▌▄ ▇▅▍▄▍▋▉▉█ ▆▊▇▄ ▄▅▋▆▆▊ ▄▆▊ ▋▆▇, ▋▋▇ ▌▌▄▋█▍▉▇ ▇▇ ▉▆▌ ▄▋▅▅▅▍ ▄▌▉▆ █▇ ▋▋
3 Years Ago
PFX scene
3 Years Ago
Converting prefabs & materials to try and get them to spawn instanced when the entity is killed
3 Years Ago
Fixed metal floor gibs r/w errors
3 Years Ago
position tweaks, scene.
3 Years Ago
weaponrack_wide light points setup. test save update.
3 Years Ago
Very bad and very placeholder lighting setup, to test functionality
3 Years Ago
wip lights functionality
3 Years Ago
Updated Vintage Alarm Clock Geometry Updated Vintage Alarms Clock Materials and Textures to have better texel density
3 Years Ago
Recache the others just in case
3 Years Ago
Enabled viewmodel renderer on all new entities Adding missing renderer components to all torch renderers Recached rifle renderers
3 Years Ago
Fixed Vintage Wall Clock LODS and Improved on Geometry
3 Years Ago
merge from main
3 Years Ago
Merge Main ->Tug🛥️
3 Years Ago
Merge PhysicsLayerRevamp -> Aux2
3 Years Ago
Delete orphaned folder
3 Years Ago
Fix torch missing redirect
3 Years Ago
- Fixed ragdoll moving-parent check not checking nested parents - Fixed incorrect reference causing NRE on listen server
3 Years Ago
Remove some logging Suit item setup, moved current suit assets into standard folder Use instruments dlc check for unlock (temp, for testing)
3 Years Ago
Implement switching to instanced rendering only when an entity leaves network range Also support using instanced rendering the whole time but switching from highest -> lowest LOD when entity leaves network range
3 Years Ago
Merge PhysicsLayerRevamp -> Aux2
3 Years Ago
PFX scene backup (River source FX)
3 Years Ago
River FX rework WIP
3 Years Ago
Removed directional light from player_preview, replaced with two spot lights. Fix for player preview light affecting the scene. Also removed unused var.
3 Years Ago
resized textures for light fitting
3 Years Ago
Added a flourescent light to be placed on the wall mounted weapon racks lods/textures etc
3 Years Ago
Merge from water5_final
3 Years Ago
Fixed WaterOverlay.Update doing its underwater test 1 unit below the actual camera position, breaking the moonpool water transition
3 Years Ago
▍▌▊▍ ▇▉▉▆█▅▋█
3 Years Ago
water fx atlases
3 Years Ago
Fixed water visibility mask not masking out ocean Fixed moonpool water body type & water visibility mask
3 Years Ago
Fixed deferred decal lighting
3 Years Ago
diver ak - initial viewmodel renderer material setup, moved drip fx to ak folder
3 Years Ago
diver hatchet - item update, sounds set up & screen fx
3 Years Ago
Merge from /main/ferry_terminal
3 Years Ago
Free paintable texture when the paintable object is destroyed instead of letting Unity do it later