reporust_rebootcancel

122,289 Commits over 4,048 Days - 1.26cph!

3 Years Ago
Moving some settings to a global settings file
3 Years Ago
Rail and road are allowed to go next to each other, but not on top of each other (other than for crossings)
3 Years Ago
Generate rail before road (since roads are allowed tighter turns than rails, so they can react better to crossings)
3 Years Ago
subtracting 68996 - NRE
3 Years Ago
minicopter improvement wip taking a look at fixing some minicopter mesh issues greatly improved uv's and normal maps retexture wip
3 Years Ago
Much better tess method, come cleanup.
3 Years Ago
Coastline progress
3 Years Ago
added BuildingDark and BuildingVeryDark volumes for map makers
3 Years Ago
merge from monument_lighting_upgrade
3 Years Ago
Environment quality changes / Made BuildingDark slightly darker
3 Years Ago
Gas station and warehouse scene2prefab
3 Years Ago
Gas station and warehouse lighting upgrade Added environment volumes to make everything darker Added new light prefabs Replaced old portacabin in the warehouse New materials for gas station interior New plaster_d texture variants (red and blue painted strips)
3 Years Ago
Smoother rails
3 Years Ago
Removed puzzle loot out of snowmobile spawn garage
3 Years Ago
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3 Years Ago
network++ save++
3 Years Ago
merge from /wm_item_updates
3 Years Ago
Burlap sack aggressive lodding
3 Years Ago
Updated burlap sack
3 Years Ago
LOD distance tweaks, fixed missing teas
3 Years Ago
PetBrain samples and records position history
3 Years Ago
Straighter rails
3 Years Ago
LODs
3 Years Ago
Increase the volume and remove the spatialBlend of the local player voice when the player hears their own voice (if loopback is on or a cassette/voicemail recording is taking place)
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge MagnetCraneUpdates -> Main
3 Years Ago
Minor fix
3 Years Ago
Merge MagnetCraneUpdates -> Main
3 Years Ago
Fixed magnet crane steering the wrong way when reversing
3 Years Ago
Adjusted driving feel, trying to mostly match old behaviour
3 Years Ago
Merge Main -> MagnetCraneUpdates
3 Years Ago
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3 Years Ago
Coastline finalization WIP
3 Years Ago
Merge Buoyancy_fix2 -> Main
3 Years Ago
Added buoyancy wake code to BaseSubmarine and to WaterInflatable. Removed buoyancy wake code from WakeUp method.
3 Years Ago
Scale fixes
3 Years Ago
Fixed accidental BaseCombatEntity debug log commit
3 Years Ago
Updated mesh / material
3 Years Ago
Wake buoyancy as soon as RB wakes.
3 Years Ago
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3 Years Ago
Fixed postfx volumes (nvg issue)
3 Years Ago
Merge from repairbench_redirect
3 Years Ago
Rebalanced garland protection - no longer takes multiple rocket hits
3 Years Ago
Merge from io_decay
3 Years Ago
network++
3 Years Ago
Merge MagnetCraneUpdates -> Main. Includes various changes to the junkyard crane.
3 Years Ago
Fixed client compile
3 Years Ago
Magnet crane audio now stops running when the crane is inactive
3 Years Ago
Tweaked ore/wood gather tea bonus calculation to give a consistent amount of resources for each node This will give 1-5 less resources per node (eg. Jackhammering a stone ore node with pure ore tea active will now give 1500 stone per node instead of 1501-1505)