reporust_rebootcancel

122,466 Commits over 4,048 Days - 1.26cph!

3 Years Ago
Fix for revertion bullshit in northern terrain data
3 Years Ago
Most remaining east inland cliffing
3 Years Ago
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3 Years Ago
merge from permstore_1
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from human_ai_combat
3 Years Ago
merge from ai_misc
3 Years Ago
Added a near clip offset for underwater rendering
3 Years Ago
animals can no longer attack players in modular vehicles
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
fixed bug with animals continuing to attack player corpses
3 Years Ago
merge from excavator_scene_rework
3 Years Ago
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3 Years Ago
added convars to AIBrainSenses for the new los/update interval timings.
3 Years Ago
merge from main
3 Years Ago
merge from ai_purge2
3 Years Ago
merge from main
3 Years Ago
Manifest rebuild to fix "no number for string fuel_storage"
3 Years Ago
Fix load order issues with vehicle fuel
3 Years Ago
Error fix
3 Years Ago
More optimizations to height and trace queries
3 Years Ago
Merge from FirstPersonSpectate
3 Years Ago
Fixed third person mode when spectating
3 Years Ago
Merge from main
3 Years Ago
Comment
3 Years Ago
Make all FirstPersonSpectatorMode variables private Added LocalPlayer.SpectatePlayer that will return the player being spectated and null otherwise, this should be used when there is specific behaviour that is required when in spectate mode (not in regular gameplay)
3 Years Ago
Projectile changes
3 Years Ago
More cleanup
3 Years Ago
Remove some redundant spectator checks
3 Years Ago
Simplify access to first person spectator state, remove IsFirstPersonSpectating and IsLocalPlayerSpectateAware Check against the actual values instead (FirstPersonSpectatorMode.FirstPersonSpectatePlayer and LocalPlayer.EntitySpectateAware
3 Years Ago
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3 Years Ago
Merge Main -> VehicleUpdates
3 Years Ago
save++ protocol++
3 Years Ago
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3 Years Ago
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3 Years Ago
Arctic research base scene progress
3 Years Ago
Placeholder meshes and prefabs for new portacabin variants / added roof units
3 Years Ago
Wire fence placeholder meshes and prefabs
3 Years Ago
Snowy material and texture variants of various assets
3 Years Ago
Arctic base modules / custom meshes and prefabs
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
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4 Years Ago
cherrypicking 66864 - fixed hazmat suit displaying the incorrect VM
4 Years Ago
4 Years Ago
Revert the accidental revert of the revert. Subtracts 66868.
4 Years Ago
Reapplying all the vehicles merges (so they can be tested in local builds)