123,813 Commits over 4,079 Days - 1.26cph!
Fixed "LODS aren't updating during elevator rides if the player doesn't move with WASD"
set workcart to use sit_workcart mount pose
added workcart sit mountpose enum
Workcart - Updated Ik positions for hands
Added driving workcart player pose to player animator
Workcart menu background video
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Merge WorkcartExtra -> Workcart
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Proximity warning is now unable to detect other trains that are moving along the track in a direction that's away from you (in absolute terms, not relative). Prevents warning sounding continuously when chasing another train.
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Shadow proxies for Vehicle folder content - static vehicles only
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Codegen
Phrases
Network++
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Shadow proxies for Structures folder content
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Move InheritedVelocityScale 1 to be for trains only
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Fix Unity editor hanging/crashing when running in SERVER mode more than once
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Merge from item_loss_ui_fix
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Fix IconRender scene breaking Unity the second time it runs in CLIENT+SERVER
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Remove some GetComponents, Cancel the tween when ending
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Fixed electrical typo in AND, OR and XOR switches
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Fixed item loss UI notices on vitals not appearing (prefab was disabled)
Item loss notices are now pooled
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Prevent trains taking damage from initial collisions when manually spawned
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Disabled work cart base repel and hurt trigger as the player would get permanently stuck in it after reconnecting if they disconnected while mounting. Can sort out a better solution for this next month.
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Add preventmovement trigger to the workcart cabin so that players who go to sleep (disconnect) in a workcart wake up outside of it. Remove the cabin hurt trigger.
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Made work cart twice as fuel efficient
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Remove engine trigger box
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Set all vehicles to InheritedVelocityScale 1. Projectiles fired from vehicle trigger parents now inherit the speed of the vehicle.
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workcart braking effects
fixed ParticleSystemContainer not playing effects on ParticleSystemCull objects with playOnShow set to false
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Tweaked sprite material on slot payout UI
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Don't spawn trains at all if there's another train in the way (improves on the temp fix which would immediately delete the spawned train). Added SpawnCheckingSpawnPoint which is a GenericSpawnPoint that also checks space to spawn.
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tunnel dwellers drop very slightly more loot
added ForceInitialSpawn to ttrain_tunnel_double_straight_a
Lootstrips have slightly less chance of a tool crate
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new train tunnel elevator movement sound
minor reverb tweaks
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workcart gibs correctly assume override colors
temp fix for underground gunshots being heard on the surface
Fixed TerrainPath.DungeonRoot not being set when the map is loaded from cache (blind commit since Unity is stuck on startup)
warning when dungeon navmesh fails to build
Train friction sparks FX into a basic prefab until we implement it.
delay respawn during puzzle reset until spawn points are available
Shadow proxies for Props folder content
Store AI spawn position as their home position in slot 4 of AIBrain position memory bank.
Added BaseNavigateHome state.
Chase state improvements.
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Workcart volume tweaks - hopefully improve players falling out
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