129,956 Commits over 4,232 Days - 1.28cph!
Don't show the water bubbles effect when going underwater if player is mounted in a submarine
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Set up a water overlay modification for when the player is in a submarine. Changed the goggles setting to pull state instead of push.
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Fixed issue with final blits using incorrect viewport
Error log if AI design not found
spruced up ricochet effect, scale with distance
More profiling & profiling fixes
Profiling and compile fixes
greybox meshes for countryside bunker entrance
manual merge from ai main
Fixed duo sub interior lod size difference
material opacity change for the shadow box has finally come through...
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Adjust volumes to work around a camera bug in WaterCullingVolume
Add water culling volumes for the duo sub, to hide water surface inside the sub. Unfortunately it needs several since culling volumes are boxes and the sub is very round, but performance seems fine.
Player can dive/surface the sub
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Actually better, don't serialize them at all
Hide BuoyancyPoint parameters in the inspector that are overridden
Sub mount and dismount updates. No more hacks.
Show maxMountDistance again on vehicles, turns out it is used
Fixed remaining issues with screenblend shader
Submarine work, mainly on mounting/seating
Turned BillBTestMap into an ocean map
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Set up all effect layer bases and added overlay effect.
Added red, yellow and blue colour options to the hose tool
Fix end cap positioning and import settings
Scaled sub colliders to the new size