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145,416 Commits over 4,444 Days - 1.36cph!

20 Days Ago
Glass AR - lowpoly model update, material tweaks
20 Days Ago
Attack anims only for melee items
20 Days Ago
Added a cubemap to the skin viewer (based on craggy). The skin viewer viewmodel camera uses that instead of the ingame cubemap, so it works in the menu and the ingame realtime cubemap isnt used It also fixes some issues with some world models using material needing a cubemap
20 Days Ago
NRE fixes when using viewmodels in the skin viewer
20 Days Ago
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20 Days Ago
Fixed note loot panel not saving typed text
20 Days Ago
updating 3p jumping anims
20 Days Ago
Disabled motion blur post process in player preview
20 Days Ago
merge from main
20 Days Ago
merge from lod_baker
20 Days Ago
start on darts animation subsystem
20 Days Ago
Add ProjectileModPartVisibility component which can be attached to BaseProjectile entities, can specify which parts of the worldmodel and viewmodel should be visible/invisible depending on what mods are attached Setup for sight rail on M16A2
20 Days Ago
lod baker: write output textures as tga instead of png
20 Days Ago
More hair conditional meshes
20 Days Ago
Dont allocate a new hashset everytime we jump to a new point on the timeline
20 Days Ago
industrial large furnace - reverted to a single collision material
20 Days Ago
Stop every demo scrub from allocating a new BaseNetworkable list
20 Days Ago
UI tweaks, added examine keybind text
20 Days Ago
Bowless crossbow audio polishing and added sounds
20 Days Ago
removed the material properties
20 Days Ago
s2p on floating city scenes due to new mannequin changes
20 Days Ago
MeshPaintController uses Pointer instead of Mouse when reading input, so it works with both mouses and pens
20 Days Ago
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
20 Days Ago
small apartment lods
20 Days Ago
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20 Days Ago
industrial electric furnace; - It will now illuminate the small light green when an item is actively smelting inside the electric furnace - When nothing is actively smelting, it will illuminate the small red light - Updated prefab
20 Days Ago
merge from game_room_dlc
20 Days Ago
boomerang_model_dupe_fix -> main
20 Days Ago
merge from main
20 Days Ago
Settings pass on industrial torch
20 Days Ago
Prevent a duplicated Boomerang model (not functional) appearing on the ground if you're killed whilst its returning to you
20 Days Ago
updated the collider for large furnace, added 3 material properties
20 Days Ago
correct IO positions on industrial auto turret
20 Days Ago
merge into main
20 Days Ago
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20 Days Ago
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
20 Days Ago
Compile fix
20 Days Ago
merge from main
20 Days Ago
merge from oven_iscookingflag
20 Days Ago
Fixed typo
21 Days Ago
Added IsCooking flag in BaseOven Set when cooking something
21 Days Ago
binoculars_ultrawide_fixes -> main
21 Days Ago
Fix binocular eyes seperating on ultrawide resolutions https://files.facepunch.com/ianhenderson/1b2211b1/sKu5bcwjHI.png
21 Days Ago
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
21 Days Ago
merge from industrial_dlc
21 Days Ago
added industrial torch to allowed torches on torchholder
21 Days Ago
First pass of rotten trim blends for apartments
21 Days Ago
merge from main