122,124 Commits over 4,048 Days - 1.26cph!
Change PTZ zoom to cycle through presets like binoculars
Silo prop dressing progress
Merge Misc Fixes Feb23 -> Main
Cache steamid -> wipeId if you are accessing it outside of BasePlayer
Add unique wipeId to each player so we can identify players across wipes without using steamid
Created LODs and colliders for the silo hatch
Moved silo hatch to a correct position
Give each wipe a unique GUID and embed it as an optional value in the .sav
More EOS pinning improvements
Updated BSDF borrowing from HDRP; setting the stage for anisotropy, translucency, irisdiscence, clear coat etc
Set up helper animations for rocket FX
Adjust zoom speed to change much slower
Adjust pitch/yaw clamps for PTZ camera
Update crosshair color to be more visible
Fix client/server compile
Applying EACServer fixes to EAC
Rolling back ArrayPool removal from NetWrite and NetRead
EACServer experiments / debugging (continued)
merge from cliffs_collider_pickup_fix
merge from cave_large_hard_terrain_fix
Drone and PTZ Cam techtree setup
added the elevator shafts prefabs to the scene
S2P
Directional material effect on industrial pipes is now more spaced apart and moves slower
Crafter no longer plays looping audio all the time, only while a craft is taking place
Merge from crafter_improvements
Don't play the disconnecting sfx and UI when holding RMB and looking at an IO socket that you don't have building privilege for (this was rejected on the server anyway)
Only abort an industrial conveyor job running long once it fully processes an output, can lead to strange output results otherwise
Fix some edge cases with blueprint min/max values
Fix splitters not splitting properly
Fix some server/client issues
Sync turret rotation to client, via save/load for initial sync the via RPC on when angle changes
Merge from contact_server_switch_fix
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Final baseline pending some further decisions.
File cleanup and organization.
Fix steamid missing when looting crates
Log ithe items that are still in loot crates after they have been opened by a player when they despawn
Log when items despawn & mark the difference when dropped by player vs dropped on death
Actually put the Z in the PTZ camera
Log explosives thrown / launched & when explosions go off
Fix MLRS achievement not counting when you dismount the MLRS right after launching
AuthCount convar will now list an auth type with each entity entry
AuthCount convar will now list a code lock if the player is authed via the guest code (auth type will list LockGuest in this case)
Attack heli gun turret can now be fired by the gunner. Automatically reloads.
Add an industrial stress test server save
Added an extra slot for a storage adaptor on the front of the small wood box
Added a display in the conveyor filter window to show what buffer transfers are currently in process