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122,124 Commits over 4,048 Days - 1.26cph!

2 Years Ago
Log attacks & deaths per player Give each player a unique id per life
2 Years Ago
Fixed some edge cases with filter "And" mode and buffer transfers (eg. a buffer/AND filter for 1 metal frag and 1k stone will wait until all of the stone is transferred before starting a new transfer and sending another frag)
2 Years Ago
Log entities built & store all event ids in static class
2 Years Ago
Store genetics of harvested plants as strings
2 Years Ago
Remove GAMEPLAY_ANALYTICS preprocessor directive Log the player that was last using the recycler when an item is recycled
2 Years Ago
PTZ icon Moved PTZ to electrical category PTZ Base crafting pass Increased PTZ max place distance PTZ craftable and researchable
2 Years Ago
Remove debugging
2 Years Ago
Dressing progress
2 Years Ago
Moved Drone to vehicle world layer
2 Years Ago
Drones can no longer be placed underwater Drones can no longer be deployed at silly angles Fixed deployment on certain layers Added prevent building volume Fixed rotation angles
2 Years Ago
PTZ deployment fixes
2 Years Ago
Added ground tarps to the warhead room
2 Years Ago
WIP PTZ camera deployable
2 Years Ago
Scene & terrain backup
2 Years Ago
Add crosshair texture from lewis
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
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2 Years Ago
Drone icon
2 Years Ago
Drone no longer hidden Drone craftable and researchable, Drone unlocked by default (for now) Drone crafting cost (subject to change) Workbench level 2
2 Years Ago
Fixed setup issues. Cleanup.
2 Years Ago
elevator backup
2 Years Ago
Placement routine matches legacy version fully now
2 Years Ago
Source files & scene
2 Years Ago
manifest
2 Years Ago
door.hinged.elevator_inside_door_office prefab updated simple vertical elevator prefab
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
merge from oilrig_small_pipes_fix
2 Years Ago
manifest
2 Years Ago
elevator_office_lift.static prefab updated simple vertical elevator prefab
2 Years Ago
merge from hlod_rw
2 Years Ago
Added additional text to scattered paper texture
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
made a working elevator shaft based on underground tunnels for NMS
2 Years Ago
Added the new quarry deployable for previewing
2 Years Ago
terrain tweaks
2 Years Ago
fixed cliffs clashing with interior pieces offset on terrain anchors
2 Years Ago
Need to be standing to modify industrial filters
2 Years Ago
Fixed furnace power points not appearing reliably after a storage adaptor is attached Added another storage adaptor socket to the front of the electric furnace
2 Years Ago
Merge from main
2 Years Ago
Gun item gets physically added to the heli turret
2 Years Ago
Unsaved
2 Years Ago
Remove the non-jobs path for pipe generation
2 Years Ago
Merge from industrial/cache
2 Years Ago
Cleanup
2 Years Ago
Industrial budget is now an exposed convar (server.industrialFrameBudgetMs), was 0.25ms now defaults to 0.5ms Conveyors can now abort jobs halfway through if they go for too long, meaning dense industrial networks may move less items if too many containers are connected
2 Years Ago
Fixed CH47 heli sharing a reserved flag with BaseVehicle code
2 Years Ago
Cache the storage adaptor item container reference, in high density industrial networks the EntityRef getter that occurs here can take up half of the total time of the transfer
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Cone tracing sun disk for direct light area shadows