reporust_rebootcancel

126,704 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Missed Texture Update for Vintage Alarm Clock
2 Years Ago
Updated Vintage Alarm Clock to meet feedback
2 Years Ago
Fixed computer station deploy issues
2 Years Ago
Additional deployables on tugboat: chippy arcade, photoframes
2 Years Ago
Additional deployables on tugboat: sandbags, concrete barricade, computer station, fireworks, lantern, secret lab chair, small picture frames and wooden sign, spinner wheel, tuna light, drumkit, piano, xylophone, skull fire pit, skull trophy, beach chair, beach parasol, beach table, beach towel, twitch rivals trophy, hobo barrel, xmas lights, pookie bear
2 Years Ago
Use placement shader
2 Years Ago
added subway map to FT
2 Years Ago
subway maps models and textures + prefabs
2 Years Ago
Undoing "Autoturret is powered when its parent has engine on" to be safe
2 Years Ago
No longer deployable on tugboat: shotguntrap, autoturret, flameturret
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
full manifest rebuild
2 Years Ago
phrases
2 Years Ago
merge from boombox_reconnect_fix
2 Years Ago
▇▊▌▅▊ ▍▊▆▌▆▅ ▍▆▍▆▄▆█▋, █▉██ ▅▅▅▋▊▍▄█▅▉▇
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Merge from media_projects/2023_06
2 Years Ago
Backups
2 Years Ago
Merge from save239
2 Years Ago
Fix missing material on tugboat gibs, required a duplicate material to be generated for wood panelling
2 Years Ago
WaterSystem server compile fix
2 Years Ago
Don't allow IO connections on entities that are in the hierarchy of a vehicle (still need a better way to isolate which entities can be placed on the tugboat, but this should stop any IO shenanigans if things slip through) Bypass this check on the tanker car module as that's the only case we want to allow IO connections to entities parented to a vehicle
2 Years Ago
Toned down player preview lighting brightness
2 Years Ago
Fixed gaps under tugboat doors
2 Years Ago
Fixed torch and rock selected skin not being applied on respawn if the selected skin is a redirect item unlocked as part of a bundle (note that this behaviour is exclusive to builds, the editor has a different process for assigning starting items)
2 Years Ago
More accurate comment
2 Years Ago
Fixed server-side projectiles not damaging tugboat
2 Years Ago
diver pickaxe sounds
2 Years Ago
diver torch sounds
2 Years Ago
Fixed infinite WaterCamera NREs in scenes with a camera but no ocean
2 Years Ago
Fixed spraycan redirect reskins not properly restoring local position on parented entities (fixes disappearing door when switching to/from industrial door skin)
2 Years Ago
▌▅██ ▊▋▋▆▅ ▅▍▋▅ ▉▌▇▍▋▅▍▊▄ ▊█▍▄▌ - ▍▌▇▇▇▊▋▄ ▋▄▌▉▊▆▇▉▉ ▅▅▆▅█
2 Years Ago
Don't parent gibs to vehicles, fixes slow motion movement of gibs when a deployable on the tugboat is destroyed
2 Years Ago
Cherry pick 84023 (switch to BurstClothHitboxCollision)
2 Years Ago
More fixes
2 Years Ago
Fixed tugboat gibs floating in slow motion (see new UsePerGibWaterCheck option on Gibbable component) Shrink colliders to fit on tugboat gibs, still has some erratic behaviour but is a bit less extreme
2 Years Ago
Use an index based lookup for preloaded cassette audio instead of using StringPool, simpler and solves StringPool warnings when calling an answering machine
2 Years Ago
Added tugboat gibs, although gib behaviour is currently insane
2 Years Ago
2 Years Ago
Matched sonar blip colour to sonar sweep colour
2 Years Ago
Merge from save239
2 Years Ago
Reinstated changes from 84010 and 84019
2 Years Ago
Merge Tugboat -> save239. Had to stomp 84010 and 84019 temporarily - will restore them in a moment.
2 Years Ago
Wrote again to have single array to make job system happy Input: large unsorted NativeArray of every meshes Cull and sort them in the job system Render each mesh from a large compute buffer of the output Not rendering in exactly the right place but need to checkpoint
2 Years Ago
Tugboat gibs mesh
2 Years Ago
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better Update BurstClothHitboxCollision to work with entities other than players
2 Years Ago
Fixed previous udnerwater "fog" fix not applying for submarine windows
2 Years Ago
Compile fix