reporust_rebootcancel

122,119 Commits over 4,048 Days - 1.26cph!

2 Years Ago
Shoot from the camera pos when manually controlling an autoturret Add a placeholder crosshair to the computer station for autoturret aiming
2 Years Ago
Added bulletin boards to the scene Fixed some dressing
2 Years Ago
Fix manual controlled autoturret shooting at a future aim pos (server was lerping faster than client)
2 Years Ago
Allow deploying drone in places where building isn't allowed cause it's just a drone Fix fog not resetting immediately when exiting the computer station
2 Years Ago
Bulletin board props Added cork variant for PictureFrames texture
2 Years Ago
Reshuffled gbuffer layout to open room for std translucent and anisotropic materials
2 Years Ago
refactoring and test deployable
2 Years Ago
Increased maximum amount of containers that can be manipulated by a single conveyor to 64 (64 input + 64 output) Increased maximum depth of container connections to 64 Stress testing, numbers are WIP
2 Years Ago
Optimized transparency UV to sample albedo twice (w/ secondary dep read) only when necessary
2 Years Ago
mask splat painting
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
Cherry picked camera hook fix (cs78206)
2 Years Ago
NMS Procmap setup Terrain topologies and blendmap setup S2P
2 Years Ago
some refactor / cleanup and proto pooling
2 Years Ago
added damage masks for the Attack Heli's damaged state updated materials
2 Years Ago
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2 Years Ago
delete test script
2 Years Ago
cliffs and rocks dressing terrain adjustments
2 Years Ago
merge from main
2 Years Ago
merge from wooden_sign_deployment_fixes
2 Years Ago
sculpted terrain
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
Fuel gauge and headlight improvements. Worked around a bug in Unity (see: https://forum.unity.com/threads/unityevent-cant-select-from-two-of-the-same-component.427454/#post-784098)
2 Years Ago
basic terrain sculpt
2 Years Ago
Moved prefab head to origin, zeroed all sub categories to stay on the grid
2 Years Ago
lowered bunker entrance corridor segment by 6m
2 Years Ago
First pass on a refactor to cache the input/output destinations of an industrial conveyor instead of calculating them every move
2 Years Ago
Reduce the LOD distance on all of the lights on the electric furnace
2 Years Ago
Rework some elements of the IOEntity load process to prevent having to regenerate the IO connections (including the industrial pipes) every time any state on the IO entity changes Prevents all industrial pipes getting regenerated multiple times every time a conveyor is turned on/off
2 Years Ago
Instrument panel emissive turns on/off correctly
2 Years Ago
Fixed NRE introduced in 79235
2 Years Ago
Let gunner also be driver again (just for testing)
2 Years Ago
Sort out entity flag toggles
2 Years Ago
Enable GPU instancing on electric furnace materials
2 Years Ago
Assign camera in the gun cam UI
2 Years Ago
Set up attack heli sounds
2 Years Ago
Hook up attack heli damaged fire sound
2 Years Ago
Fixed CH47 not having its dual ground effect points anymore
2 Years Ago
Don't unselect an IO connection if you mouse over an empty slot on another entity (affects electric/water/industrial)
2 Years Ago
Added a counter on the filter screen to show the number of filters and the maximum Fixed item search field leaving results on when the search field is cleared
2 Years Ago
Slightly increased height of space check when ziplines are created, should make them more likely to avoid obstacles like terrain and seek alternate routes (0.5->0.75)
2 Years Ago
PFX scene backup Finally fixed that tracer-1 and sparks-1 mipmap glitch by simply not having it repeat on Y.
2 Years Ago
Adjust physics sweep radius for zipline obstacle detection to more closely match the player dismount capsule sweep, prevents zipline from travelling into a space it thinks is valid but the player dismount will reject and kill the player Added an extra pre dismount check to the zipline, if it fails move the zipline player back slightly before attempting the dismount
2 Years Ago
Merge from main
2 Years Ago
EngineUI
2 Years Ago
Removed unused sound components of BaseHelicopter
2 Years Ago
Fixed ground FX assignment on ch47.entity
2 Years Ago
Don't constantly call stop or play on helicopter ground FX
2 Years Ago
Merge from watercatcher_perf_improvements
2 Years Ago
Better fix for catcher detecting if inventory of target liquid container is full