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121,613 Commits over 4,048 Days - 1.25cph!

3 Years Ago
End shunting prematurely if a collision happens
3 Years Ago
Merge from main
3 Years Ago
Add --json support to listtoolcupboards
3 Years Ago
Merge from listtoolcupboards
3 Years Ago
Show one signal light if there's a train car but it's not an unloadable one
3 Years Ago
- Coaling tower now detects train cars that aren't unloadable, and allows shunting them too. - Simplified the amount of possible interaction states in the coaling tower UI.
3 Years Ago
Average fps more accurate for first 60 seconds (not perf 6 fps) Log last 1000 frame times (rolling buffer)
3 Years Ago
Return current performance info (report isnt updated when menu is open) and fix json
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Marketplace tarpaulin meta file fix
3 Years Ago
- Trains now support shunting forward and back one wagon at the coaling tower controls. Still some work to do on it. - Added button press/release/failure sounds.
3 Years Ago
Added network version & protocol to serverinfo, status command can return json
3 Years Ago
PerformanceReport gathers all performance numbers, sends json blob & can include requestId to coorelate responses & can optionally return json
3 Years Ago
Fix compile error on client from effect_exploit_fix
3 Years Ago
Add --json option to most text table commands: stats, playerlistpos, listvendingmachines, players, teaminfo, subscriptions, pool, print_prefabs, print_assets, packetlog, rpclog, playerlistpos, scalars, weather.report, print_approved_skins, monuments, combatlog
3 Years Ago
Added tarpaulin to the marketplace terminal
3 Years Ago
Default forceUnloadBundles to true to match current release behavior
3 Years Ago
Include target entity id in content report
3 Years Ago
Use old behavior for FileSystem_Warmup.GetAssetList unless running asset warmup in the background
3 Years Ago
Revert some of the changes made to the non-async asset warmup implementation
3 Years Ago
Asset warmup will no longer use async asset loading when global.warmupConcurrency <= 1 global.warmupConcurrency and global.preloadConcurrenct default to 1 so async asset loading is not used anywhere by default global.asyncWarmup defaults to false, and will now enable running asset warmup in the background when set to true
3 Years Ago
Merge from cui_texture_cache
3 Years Ago
^Merge from effect_exploit_fix
3 Years Ago
Hooked up ocean scale to weather.
3 Years Ago
Possible fix for f96afe8f192318743adbf8e0d929e925 (WagonC) GUID error
3 Years Ago
Revert change to asset warmup's exclusion filter
3 Years Ago
Reorganize combatlog code, ensure FiredProjectile is pooled correctly
3 Years Ago
South tunnel dressing
3 Years Ago
Subtract 72472
3 Years Ago
3 Years Ago
Small furnace missing controls
3 Years Ago
Hardcode entity names in panels & remove auto updating panel name
3 Years Ago
Merge from nexus
3 Years Ago
Show the player position on the nexus map and make it support focusing on the player
3 Years Ago
Slit effects into 2 volumes. Blending grading and bloom strength based on depth, blur, wiggle and line and masked out based water level mask.
3 Years Ago
No terrain blend variant of the snow pile material.
3 Years Ago
Backup in case this is dumb
3 Years Ago
Adjusted effect settings
3 Years Ago
Set secondary colliders for stairs in the cargo ships / this should fix the issue of bullets not passing through the gaps in the stairs
3 Years Ago
Scene backup/south tunnel
3 Years Ago
Fixes and tidy up. Added keywords for some quality settings.
3 Years Ago
ConsoleSystem camphysicalfocallength default fix
3 Years Ago
Disable the shunt buttons and show a different interaction UI if the train is moving (only allow shunting when the train is not moving).
3 Years Ago
Consolidated locomotive light LODs into the main LODGroup
3 Years Ago
Set up the Locomotive lights to match Petur's spec: - Main white headlights (controlled with the headlight key) - Small white lights on the side of the train that's heading towards you - Small red lights on the side of the train that's heading away - Small green lights if the train is stationary
3 Years Ago
Move clearugcentity to global namespace Add global.getugcinfo convar for retrieving all info (editing history, crcs, content type) from entities
3 Years Ago
GameUI/MenuUI changes that Unity wants to do
3 Years Ago
Merge from nexus
3 Years Ago
Merge from main
3 Years Ago
Parse map metadata from the nexus Automatically show details for the zone in view on the nexus map