121,929 Commits over 4,048 Days - 1.26cph!
Set up locomotive rotating fans
Set up the locomotive gauges to show real info. Replaced M.P.M decal with km/h
Since vehicle dismounts work on which is closest rather than which is first, removed locomotive dismount points that are closer than the one by the exit door
Fixed some of the locomotive dismount spots being in invalid positions
Flashlight / laser will stay on after holstering & taking your weapon out again + no more ghost flashlights
Only disable transfer protection for helicopters when the driver loads in
Fixed players being able to jump out of the locomotive trigger when on top
Added a box collider to augment the mesh collider on the main locomotive body. Sometimes the mesh collider on its own confuses satchel charges etc
Allow transferring helicopters between servers by flying them towards the island billboards (like boats)
Freeze the helicopter in the sky while it is transfer protected
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Set up gibs on the locomotive
- Trains now ignore collision with the train track (the locomotive unavoidably collides with the track on anything but the smoothest terrain).
- Adjusted some locomotive colliders.
More ferry movement improvements
Increased `fixcars` distance from 5m to 10m (helps with fixing large vehicles like locomotive)
Locomotive placeholder FX
merge main to release - RC
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fixed broken options menu ordering
Fixed culling volumes + foam
add flags to weapon mod hash (fixes crosshair not updating when laser is turned on/off)
m39 viewmodel punch
added alternative ammo types to pump loadout for weaponstest
locomotive gibs
(missed one section)
PlaceMonumentsRailside baseline
merge from /hapis_conversion - Hapis RC
Mountain goat ore fix 3/3 - should be pretty much extinct
Dog skeleton definition & prefab setup
Dog material variations/updates
merge from main to release
Locomotive placeholder damage FX set up
Playblast update & scene backups
Locomotive cockpit and engine audio positions
Moved all train brake sparks (locomotive and workcart) onto the pivoting bogies, so they move correctly to line up on corners
Set up brake sparks for the locomotive
Reverted GetItem to the older version without GetCachedItem. GetCachedItem is now only used in DelayedModsChanged.
Null check to prevent BaseLiquidVessel NRE
Increased wagon spawn ratio multiplier
updated local player impact sound
Set up locomotive spawning, updated how existing engines spawn so that all train engines share a spawner now. Relative weights are controlled with PrefabParameters scripts