reporust_rebootcancel

138,127 Commits over 4,505 Days - 1.28cph!

1 Year Ago
Playtest damage tweaks.
1 Year Ago
PFX Scene backup
1 Year Ago
Fire additive fixes.
1 Year Ago
Updated comp damage with new sparkies.
1 Year Ago
Cherrypicked metal bulletholes.
1 Year Ago
Proper orientation fix.
1 Year Ago
Impact sub emitter rotation fixes
1 Year Ago
Advance Path NRE Fix -> Main
1 Year Ago
Preserve tags when formatting Arabic strings RustText formatting, text auto alignment
1 Year Ago
Texts converted on the following screens: loading screen, inventory, selected item panel, quick craft, team UI, missions
2 Years Ago
New spark textures to replace the old bois from 2014 Explosion overlay post stuff. Additive fire prefab iteration.
2 Years Ago
merge from spectate_blackout_fix
2 Years Ago
merge from tincan_alarm
2 Years Ago
merge from hose_material_fix
2 Years Ago
File org.
2 Years Ago
More work on converting all texts in the menu: inventory, server browser, options, steam inventory and various popups
2 Years Ago
Fixed IO hose gray missing material
2 Years Ago
All option menu texts converted to RustText Phrases
2 Years Ago
Phrases
2 Years Ago
Fixed dropdown options not being picked up by phrase updates
2 Years Ago
Started converting options menu legacy and TMP texts to RustText
2 Years Ago
Initial tests at getting the Arabic language to work
2 Years Ago
Added a blank audio source to the Sound script
2 Years Ago
Merge from main
2 Years Ago
Show "Blocked by tree" when blocked by a tree
2 Years Ago
merge from main
2 Years Ago
merge from subtract_untangles
2 Years Ago
resubtract 102037 DuplicateGUIDFix
2 Years Ago
reapply 102034
2 Years Ago
reapplying 102026 102036 102037
2 Years Ago
Misc fixes to jungle ruin wall kits. First pass tests of ruin rubble props
2 Years Ago
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
2 Years Ago
player update. handcuffs setup and anim set export
2 Years Ago
Update: Fixing deprecation warnings from obsolete Pool API use Tests: none, trivial changes
2 Years Ago
Updated industrial.ceiling.lamp.compact Model and Prefab Added New Textures and Materials for industrial.ceiling.lamp.compact
2 Years Ago
Optim: Avoid unboxing in Pool.Free(ListDictionary) Was reported by Clr Heap Allocation Analyzer and I missed it originally. Tests: none, trivial change
2 Years Ago
Merge: from main Tests: built all targets, ran around solo on CraggyIsland
2 Years Ago
merge from radtown redux branch
2 Years Ago
Added convar 'global.disable_clouds' to disable clouds
2 Years Ago
Update: disabling ServerTests to not mislead that they are working Tests: none, trivial change
2 Years Ago
Merge: from main Tests: ran new unit tests - all green
2 Years Ago
Update: Refactoring code to not need Pool.FreeDynamic Since there's no more users of Pool.FreeDynamic, removing it as well. Tests: Ran CompanionServerTests - all green.
2 Years Ago
subtracting 102026 102036 102037 reapplying 102046
2 Years Ago
Clean: Makign tests available only in CLIENT+SERVER Also adding assert messages to CompanionServerTests for slightly more clarity Tests: built all targets in editor - pass. Ran all CompanionServer tests couple times - all green.
2 Years Ago
Bugfix: Tests now able to run after a play session - ServerMgr now cleans up players on shutdown in editor - Tests are able to temp overwrite TerrainTexturing - Tests disable gameplay analytics Tests: ran all tests multiple times - all green
2 Years Ago
Merge from main
2 Years Ago
Submit navmesh display line material
2 Years Ago
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
2 Years Ago
Merge from main
2 Years Ago
Post merge cleanup