128,937 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fix keycards losing durability when swiping on a reader twice
 
                
                
                
                
                
             
         
        
            
            
            
                
                Doubled resolution of the other hanging & terrain signs (512x256)
Quadrupled the resolution of the standing & hanging banner (1024x256)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated index buffer creation
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked tintset value to fluctuate more
fixed vertex alpha being wrong on wall_low LOD0
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from shoot_outside_safezone_fix
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed placement issue.
Recreated test save to be compatible with latest proto.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from lod_level_display
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from recycler_animated_v2
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from query_port_connect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated item ID handling to work with new main chainges.
Codegen.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from modding_prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                combing shipping container skin prefabs for left over fixes
fixed gibs bounds and overrides, incorrect surface types, checked layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main (test, had to resolve a bunch)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixing some roof top line prefab issues with shipping container skin
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Sleeping bag now notifies players involved when ownership changes (so client side bag info is up to date)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Initial implementation of showing respawn options on map screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Double resolution of wooden signs to match painting signs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hackweek-chat-emoji
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add some padding to the bottom of the emoji picker
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Final tweaks now that the screenspace camera code feature is in.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scientists now sometimes turn and run to cover instead of retreating slowly backwards. More likely if low on health or ammo.
Fixed bug with scientists shooting when not facing towards their target.
Scientists will now sometimes charge players if they have enough ammo and health.
Fixed action timer not resetting and slightly reduce the time.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Tweaks, quick hook in to occlusion culling but disabled.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reworked field of view for Scientists to make it possible for them to not notice you.
Lowered their FOV considerably so they don't instantly detect players behind them and also applied a random offset to it.
Fixed rear vision detection and simplified it, always detect out of vision but very close players.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                terrain config colors tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added screen space camera canvas settings to RCMenu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scientists switch to attack state not take cover state when attacked by an undetected player
 
                
                
                
                
                
             
         
        
            
            
            
                
                New test scene, cone based culling test
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Slightly increase random movement area range in combat state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scientists now have a % chance per tick of continuing to move to chase position in Chase state when the player is LOS, instead of just stopping when LOS and switching to combat state.
Scientists now also run attack tick in chase state.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Meshlet bounds calculation, re enabled frustum culling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scientists no longer always take cover when hit. Added a chance of taking cover when hit below 40% health.
 
                
                
                
                
                
             
         
        
            
            
            
                
                killscientists kills tunnel dwellers too
 
                
                
                
                
                
             
         
        
            
            
            
                
                name tag info improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added better Clustering method back. Fixed crash.