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126,766 Commits over 4,109 Days - 1.29cph!

3 Years Ago
Splitting WIP
3 Years Ago
Fixed some broken particle effects on snow machine Added Toggle, Turn On and Turn Off electrical inputs (brings it in line with fog machine and strobe light)
3 Years Ago
Refactor, creating CardPlayerDataBlackjack as a separate subclass of CardPlayerData, with a separate ProtoBuf message as well. Allows for more Blackjack-specific per-player content. This is mainly to support Split well, but helps Insurance as well. Originally I tried to do this in a bit of a nicer way with generics, casting PlayerData in CardGameController to the player data type of the subclass. But generics and MonoBehaviours really don't mix well. In the end there's just a bit of casting instead.
3 Years Ago
If a player is assigned a sleeping by a friend while they are on the death screen, the death screen will now update instead of requiring them to respawn and die again
3 Years Ago
Merge from beltbar_improvements
3 Years Ago
Updated with icon from Paddy
3 Years Ago
Exposed limit fps in menu option
3 Years Ago
Merge from beltbar_improvements (icon on belt icons when flashlight/laser attachments are on, better contrast on belt bar item counts)
3 Years Ago
Don't use corner icon for light indicator, added a new 1px high line on the bottom of the icon instead
3 Years Ago
Merge Main -> Caboose
3 Years Ago
Merge from main
3 Years Ago
added windows + double sided material variation updated prefab
3 Years Ago
Fix world model held cards not correctly syncing with hand position while caboose is moving Added BaseMountable.PostLateUpdatePlayer, this gets called after all IK and animation updates are complete
3 Years Ago
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3 Years Ago
Added BlackjackMachine.static for modders to place one on its own.
3 Years Ago
Added back the missing window plane
3 Years Ago
merge from Caboose
3 Years Ago
Various fixes
3 Years Ago
Fixed being able to pick up the XOR switch on the caboose
3 Years Ago
Fixed errors when hitting the blackjack table with a hammer when the caboose is damaged. Adjusted blackjack table and card table bounds.
3 Years Ago
Trigger fixeroos
3 Years Ago
Shifted stuff around in the lighting hierarchy for proper togglability with the culling volume.
3 Years Ago
Fixed wrong-layered Vehicle World colliders for the top of the caboose
3 Years Ago
Caboose dressing prefab with exterior lighting and culling volume Neon material tweak
3 Years Ago
Scene backup. Caboose string light mesh changes to facilitate the modified shape
3 Years Ago
Fixed compile error again ( GetHeldItem() is client only)
3 Years Ago
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3 Years Ago
Fix compile error from CS 75929 (attachment_item_move merge)
3 Years Ago
Fix ping showing as int.maxvalue
3 Years Ago
merge from attachment_item_move
3 Years Ago
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3 Years Ago
updated icon
3 Years Ago
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3 Years Ago
Merge from main -> attachment_item_move
3 Years Ago
Merge from main
3 Years Ago
Fixing issues with custom ocean level
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from turret_flashlight_fix
3 Years Ago
Simplify IPetEntity and refactored related code.
3 Years Ago
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3 Years Ago
Fixed Caboose emissive material and lighting animation regression. Changes to some textures to faciliate string lights being in an off state without looking derp.
3 Years Ago
merge from main
3 Years Ago
Bunch of refactoring and simplifying for ownership/petbrain related stuff.
3 Years Ago
merge from main
3 Years Ago
Pet inventory can now hold non-harness items. Drop all items if harness removed. Only allow owner to access inventory.
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Disable portals