128,906 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Updated generic circle charm
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from cinematic_gesture_chaining
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Added "setaccessoryid" console command for testing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added generic circle charm
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reload player belt weapons as part of reset.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added customized/clean cathode plugin
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from reloadweapons_command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added reloadweapons command. Reloads all weapons in belt to max ammo.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added emission to terrain splat config and shader sampling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can assign a default loadout to give the player when starting test arena.
Give it again when pressing reset.
 
                
                
                
                
                
             
         
        
            
            
            
                
                lava lake bergs and sheets variants made from iceberg set (autospawn prefabs)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Indoor area move/cover points
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from facepunch_pool_2.1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Walled off outdoor area.
Added an interior office kind of area.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                █▊▌▅▋ ▍█▉▉▌ ▅▇▉▊▉▆ ▅▊ ▋▄ ▉▍▅▇ ▅▇▊▋▌▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                enabled stochastic tiling on lava lake
 
                
                
                
                
                
             
         
        
            
            
            
                
                lava lake bergs and sheets variants made from iceberg set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable animal spawns in arena
 
                
                
                
                
                
             
         
        
            
            
            
                
                Addes stochastic tiling option to standard-flow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Lake in Topology Not for most grasses as they can spawn on custom map lakes as they don't follow the same rules as procmap. This should not impact procmap visuals in any way.
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked lava haze damage volume down
created variants of arid decor clutter to make lava biome versions
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from TwitchRivals_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lava biome terrain foliage variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added server convar Voice.ToggleVoiceRangeBoost, takes a player and a state (eg."ToggleVoiceRangeBoost Sam 0")
Added replicated convar Voice.VoiceRangeBoostAmount, any player with range boost toggled will have their voice audio range increased by this amount (clamped between 0 and 200).
This range also increases the range at which players will receive voice network packets around that player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed border appearing behind the model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer now on a rendertexture
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reverted MenuUI back to screen space overlay style (same as on Main). Too many issues with how I implemented this last hack week, going to redo it a better way.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added option to not build world navmesh to gamesetup/bootstrap. Don't build it for test arena to decrease start time.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added UI buttons for spawning each type of Scientists, picks a random spawn point each click.
Added "Kill Scientists" button to kill all spawned AI.
Reset button now kills all AI too.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added some initial move/cover points to get things working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Delete a bunch of scene stuff to speed up play/start time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial basic setup. Scene. Added script for UI controls. Added simple geometry and set it up as a monument/navmesh so it automatically gets navmesh built. Default ai.move to true for arena.  Auto teleport player to test arena spawn location when starting the scene. Added a Reset button to UI that for now just puts the player back at the spawn point.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from TwitchRivals_changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added gibs to the quarry deployable. task complete!