userandererandrecancel

12,377 Commits over 3,744 Days - 0.14cph!

10 Years Ago
Added PathFinder namespace (contains standalone pathfinding classes) Added TerrainPath terrain extension (handles terrain-only pathfinding, used for infrastructure) Added TerrainPathConnect terrain modifier (connects object to infrastructure)
10 Years Ago
Refactored terrain modifier system Added terrain height modifier
10 Years Ago
Fixed bug in AIObstacle Fixed bug in AIObstacleMesh that canceled out the recently fixed bug in AIObstacle #JustProgrammerThings
10 Years Ago
Tweaked water fog multiplier
10 Years Ago
Tweaked sky parameters to look better with per-pixel fog Added hacky fog multiplier to water to tweak the horizon color fit (to be fixed in a better way) Made ConvarWater toggle the visual checkbox in the material inspector in addition to the internal keyword
10 Years Ago
Patched in per-pixel fog color proof of concept
10 Years Ago
Fixed bug that water-refracted objects would have fog applied twice
10 Years Ago
Backported useful Time of Day tweak for per-pixel fog from the latest release (can't update due to b14)
10 Years Ago
Deleted empty folders in Standard Assets
10 Years Ago
Updated water to latest version Fixed water reflections being darker than intended Scaled up water plane to always reach to the far clip plane
10 Years Ago
Can we stop overriding parameters of cross-scene prefabs per-scene unless it's actually required? :X
10 Years Ago
Updated Unity Standard Assets (now SampleAssets) to b14
10 Years Ago
Tweaked sky parameters to violate physical correctness a bit less
10 Years Ago
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10 Years Ago
Made forests have way more grass Protocol++
10 Years Ago
Fixed water refracting objects that are in front of the water
10 Years Ago
Reverted insane change in Spawnable (/cc zon)
10 Years Ago
Reverted the last waves_near change
10 Years Ago
Fixed a regression that tree prototypes wouldn't get set up the second time you join a server
10 Years Ago
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
10 Years Ago
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
10 Years Ago
Time of Day update to 2.3.3 prerelease 3
10 Years Ago
Reduced terrain checksum spam
10 Years Ago
Updated water to latest version Enabled solid ground color in reflection cubemap and ambient light
10 Years Ago
Updated water to the latest version
10 Years Ago
Updated custom sky prefab
10 Years Ago
Time of Day update to 2.3.3 prerelease 2
10 Years Ago
Switched noise generation backend to managed until native cross-platform issues are fixed (still running native in-editor for faster loading times)
10 Years Ago
Reverted FloatStrict
10 Years Ago
Reverted RustNative
10 Years Ago
Updated RustNative
10 Years Ago
Trying FloatStrict (even though it shouldn't make a difference with SSE register math?)
10 Years Ago
Removed unused / broken gizmos
10 Years Ago
Globally extraced min and max noise seed values to TerrainNoise
10 Years Ago
Log detailed terrain checksums after all generation is complete (debug)
10 Years Ago
Added checksum log on terrain generation (debug)
10 Years Ago
Updated water to latest version Enabled water reflections (toggle via F2 menu)
10 Years Ago
Reverted merge from animal branch (please clean up the code as we discussed before merging to main zon)
10 Years Ago
Made terrain extensions never rely on TerrainMeta since that's kind of a circlejerk
10 Years Ago
Added TerrainCollision to procedural terrain again
10 Years Ago
Let's try not to slaughter poor CPU cycles with Mathf.Pow(x, 2)
10 Years Ago
Updated test level
10 Years Ago
Fixed that TerrainMath would initialize with all-zero terrain dimensions on non-procedural terrains
10 Years Ago
Made TreeMesh fall back to placeholder meshes if the terrain doesn't support batching (i.e. is missing the component)
10 Years Ago
Rebuilt all scene prefabs after all that chaos and destruction
10 Years Ago
Reapplied changes up to commit 4026
10 Years Ago
Rollback to commit 4007
10 Years Ago
Converted more scripts to use TerrainExtension Added some basic extensions to the test level terrain
10 Years Ago
Added TerrainExtension system Made meta, math, skin, layout and tree batching terrain extensions that work with any terrain Refactored the first part of the terrain generator to utilize terrain extensions
10 Years Ago
Fixed pink material on the base of lighthouse type 2