userandererandrecancel

11,445 Commits over 3,197 Days - 0.15cph!

9 Years Ago
Added specularity properties for every layer to terrain shaders
9 Years Ago
Added terrain test shader for the test scenes
9 Years Ago
Added 4 splat version of layer masking
9 Years Ago
Deleted duplicate normal map processor
9 Years Ago
Fixed some model meta files and material import settings
9 Years Ago
Aaaaand one last folder move, let's hope that's it
9 Years Ago
Moved terrain assets to Content/Nature Removed some shitty old placeholder normal maps
9 Years Ago
Moved all rock, grass and resource assets to Content/Nature
9 Years Ago
Moved all of Petur's assets to Content/Nature
9 Years Ago
Reorganized terrain assets
9 Years Ago
Added missing meta file
9 Years Ago
Time of Day update to 2.1.0 prerelease 2
9 Years Ago
Restored billboard materials and fixed billboard texture import settings
9 Years Ago
Added render.fov back in from the old dev branch
9 Years Ago
Unity keeps changing those when I open the project, I hope re-commiting them fixes that
9 Years Ago
Added bloom to night stars Fixed lens dirt toggle not working
9 Years Ago
Fixed file overwrite error after the first time building for standalone
9 Years Ago
Moved asset processors to their own folder
9 Years Ago
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
9 Years Ago
This include shouldn't have been removed (doesn't matter for surface shaders)
9 Years Ago
Removed some legacy clutter from the terrain shader include files
9 Years Ago
Temporarily removed 2 terrain normal map samples from the shader
9 Years Ago
Shader fallback and include path adjustments
9 Years Ago
Adjusted terrain import settings (hopefully fixes missing textures)
9 Years Ago
Merge from main
9 Years Ago
Merge preparations
9 Years Ago
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
9 Years Ago
Removed unused colliders from tree prefabs
9 Years Ago
Deleted unused prefabs
9 Years Ago
Merge from procgen (this will break all the things)
9 Years Ago
Added missing meta file
9 Years Ago
Merge from main
9 Years Ago
Made terrain math not crash if no colormap is supplied
9 Years Ago
Added adjustable fog height slider to terrain shaders
9 Years Ago
Tweaked billboard fade distance
9 Years Ago
Fixed stupid billboard shader glitch
9 Years Ago
Tweaked forest frequency
9 Years Ago
Made billboard shader support brightening the texture
9 Years Ago
Merge from main
9 Years Ago
Some more shader fixes and tweaks
9 Years Ago
Made trees use the new billboard textures
9 Years Ago
Added missing billboard texture meta files
9 Years Ago
Shader refactoring Enabled layer mask blending for the procedural terrain
9 Years Ago
Fixed normal + height textures not being properly preprocessed on import
9 Years Ago
Fixed unused variable warning
9 Years Ago
Fixed camera far clip plane
9 Years Ago
Fixed test level scene
9 Years Ago
Put forest 3 tree and decor prefabs on world layer
9 Years Ago
World fog tweaks, underwater fog volume now also visible if looking down at water
9 Years Ago
Added 2D version of the move to target script