userandererandrecancel

12,290 Commits over 3,653 Days - 0.14cph!

9 Years Ago
Made dynamic terrain adjustments get applied in a certain radius instead of a square area Protocol++ (network + save)
9 Years Ago
Added cutoff value to grass system
9 Years Ago
Reapplied per-pixel fog patch to water shader
9 Years Ago
Removed shadow-only material and shader Added shadowOnly toggle to SkinnedMultiMesh
9 Years Ago
Updated scripts to use Renderer.shadowCastingMode instead of Renderer.castShadows
9 Years Ago
Removed Standard Assets/Particles
9 Years Ago
Removed Third Party/FogVolume
9 Years Ago
Set the ingame date and time to the real-life value on startup
9 Years Ago
Time of Day update to 2.3.4 Water update to latest version
9 Years Ago
Fixed error in TerrainPath
9 Years Ago
Added SpanningTree (calculates minimum spanning tree) Made TerrainPath calculate and use the minimum spanning tree of the path network Changed TerrainPath to run pathfinding in the apply step instead of the add step Changed TerrainGenerator to place infrastructure after heightmap post processing
9 Years Ago
Fixed minor bug in PathFinder
9 Years Ago
Optimized PathFinder
9 Years Ago
Added PathFinder namespace (contains standalone pathfinding classes) Added TerrainPath terrain extension (handles terrain-only pathfinding, used for infrastructure) Added TerrainPathConnect terrain modifier (connects object to infrastructure)
9 Years Ago
Refactored terrain modifier system Added terrain height modifier
9 Years Ago
Fixed bug in AIObstacle Fixed bug in AIObstacleMesh that canceled out the recently fixed bug in AIObstacle #JustProgrammerThings
9 Years Ago
Tweaked water fog multiplier
9 Years Ago
Tweaked sky parameters to look better with per-pixel fog Added hacky fog multiplier to water to tweak the horizon color fit (to be fixed in a better way) Made ConvarWater toggle the visual checkbox in the material inspector in addition to the internal keyword
9 Years Ago
Patched in per-pixel fog color proof of concept
9 Years Ago
Fixed bug that water-refracted objects would have fog applied twice
9 Years Ago
Backported useful Time of Day tweak for per-pixel fog from the latest release (can't update due to b14)
9 Years Ago
Deleted empty folders in Standard Assets
9 Years Ago
Updated water to latest version Fixed water reflections being darker than intended Scaled up water plane to always reach to the far clip plane
9 Years Ago
Can we stop overriding parameters of cross-scene prefabs per-scene unless it's actually required? :X
9 Years Ago
Updated Unity Standard Assets (now SampleAssets) to b14
9 Years Ago
Tweaked sky parameters to violate physical correctness a bit less
9 Years Ago
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9 Years Ago
Made forests have way more grass Protocol++
9 Years Ago
Fixed water refracting objects that are in front of the water
9 Years Ago
Reverted insane change in Spawnable (/cc zon)
9 Years Ago
Reverted the last waves_near change
9 Years Ago
Fixed a regression that tree prototypes wouldn't get set up the second time you join a server
9 Years Ago
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
9 Years Ago
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
9 Years Ago
Time of Day update to 2.3.3 prerelease 3
9 Years Ago
Reduced terrain checksum spam
9 Years Ago
Updated water to latest version Enabled solid ground color in reflection cubemap and ambient light
9 Years Ago
Updated water to the latest version
9 Years Ago
Updated custom sky prefab
9 Years Ago
Time of Day update to 2.3.3 prerelease 2
9 Years Ago
Switched noise generation backend to managed until native cross-platform issues are fixed (still running native in-editor for faster loading times)
9 Years Ago
Reverted FloatStrict
9 Years Ago
Reverted RustNative
9 Years Ago
Updated RustNative
9 Years Ago
Trying FloatStrict (even though it shouldn't make a difference with SSE register math?)
9 Years Ago
Removed unused / broken gizmos
9 Years Ago
Globally extraced min and max noise seed values to TerrainNoise
9 Years Ago
Log detailed terrain checksums after all generation is complete (debug)
9 Years Ago
Added checksum log on terrain generation (debug)
9 Years Ago
Updated water to latest version Enabled water reflections (toggle via F2 menu)