userandererandrecancel

11,454 Commits over 3,228 Days - 0.15cph!

9 Years Ago
Made context map decision lerping more reasonable
9 Years Ago
Added AI class prefix to all AI behaviours
9 Years Ago
Updated AI test scene
9 Years Ago
Added ObstacleOBB with closest point calculation
9 Years Ago
Renamed ObstacleQuad to ObstacleAABB and tweaked closest point calculation
9 Years Ago
Added editor gizmo to circle obstacle
9 Years Ago
Added utility methods to get any 2 components of a Vector3 as a Vector2
9 Years Ago
Split ObjectInfo into TargetInfo and ObstacleInfo
9 Years Ago
Added custom obstacle data structures
9 Years Ago
Merge from main
9 Years Ago
Removed some unused variables
9 Years Ago
Better way of handling targets and obstacles Simplified and improved follow and obstacle avoidance behaviours
9 Years Ago
Removed AI entity decision lerping
9 Years Ago
AI entity-wide layer mask for faster physics queries
9 Years Ago
AI context map refactoring
9 Years Ago
AI follow tweak
9 Years Ago
AI obstacle avoidance fix
9 Years Ago
AI context map utility methods
9 Years Ago
AI movement prediction improvement
9 Years Ago
AI context map interpolation
9 Years Ago
AI behaviour prototypes using context maps
9 Years Ago
AI context map extensions
9 Years Ago
More AI tests, ideas and prototypes
9 Years Ago
Merge from main
9 Years Ago
Changed OS X fullscreen mode to hide dock and menu bar
9 Years Ago
Some AI tests, ideas and prototypes
9 Years Ago
Added flare meta files Disabled automatic flare fbx material import
9 Years Ago
Fixed grass being white after its first generation Slightly reduced maximum wind bending Obsessed needlessly over code layout
9 Years Ago
Fixed HTML UI being invisible on OS X and Linux It might still be pretty buggy on those platforms, but at least not invisible and buggy
9 Years Ago
This broke on merge
9 Years Ago
Merge from main
9 Years Ago
There seems to be a naming bug in those prefabs, Unity fixed it on library recreation
9 Years Ago
Made decor system use GameManager.CreatePrefab rather than GameObject.Instantiate
9 Years Ago
Added overloads of GameManager.CreatePrefab that take a GameObject as prefab
9 Years Ago
Removed manual garbage collection pass from grass system Let's see if we can get along without calling it manually at all
9 Years Ago
Made grass and decor gizmo color configurable via inspector
9 Years Ago
Added new grass and decor system to experimental (this will probably break everything)
9 Years Ago
Create textures from Color32 instead of Color struct
9 Years Ago
Made decor alignment to normal optional
9 Years Ago
No need to store static decor objects in a list
9 Years Ago
Added threading to the grass system It now assembles the vertex, triangle and UV lists fully asynchronously
9 Years Ago
Reverted the decor spawn position shift workaround I had to introduce by solving it a little more neatly
9 Years Ago
Added Parallel.Coroutine
9 Years Ago
Changed grass and decor spawn loops to be initiated by terrain generator in the future
9 Years Ago
Added global.batchmode (needs testing) Added option to execute on dedicated servers to decor system
9 Years Ago
Tweaked rock material parameters to look somewhat acceptable
9 Years Ago
Fixed decor ignoring the selected splat type and always spawning on grass instead
9 Years Ago
Let's try to keep all sound files in one folder
9 Years Ago
I think those can be deleted
9 Years Ago
Moved decor prefabs to resources folder