userandererandrecancel

12,207 Commits over 3,622 Days - 0.14cph!

9 Years Ago
Updated tree prefabs to the correct child object layout (all future tree prefabs should look like this)
9 Years Ago
Removed legacy billboard system Removed legacy trees
9 Years Ago
Added AIObstacleMesh to handle mesh colliders in dynamic obstacle avoidance (unfinished, backup commit) Made AI test level work again
9 Years Ago
Refactored prefab preprocessing system (is now an interface any component can implement) Only allow prefab preprocessing of any sort if not inside the editor (better safe than sorry)
9 Years Ago
Fixed animals being able to attack targets they can't see Fixed animal attack range check ignoring height
9 Years Ago
Fixed NRE in AtmosphericBlend
9 Years Ago
Updated RustNative
9 Years Ago
OSX Build
9 Years Ago
Reverted mathf to use cmath sqrt again
9 Years Ago
OSX Build
9 Years Ago
Added -fpmath=sse to Linux and OSX to get proper 32bit and 64bit values
9 Years Ago
Made ErrorLogger delete error.html files from previous runs
9 Years Ago
Patched CoherentUILibrary for u5b7
9 Years Ago
OSX Build
9 Years Ago
Removed all cmath calls from noise for testing purposes
9 Years Ago
Made our custom particle shader implement fog the Unity 5 way
9 Years Ago
Made our custom particle shader implement fog the Unity 5 way
9 Years Ago
OSX Build
9 Years Ago
Removed SteamNative from build scripts
9 Years Ago
Fixed linker names in RustNative.bundle
9 Years Ago
Fixed dylib linker names on OSX
9 Years Ago
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9 Years Ago
Fixed error in the menu background scene
9 Years Ago
Updated RustNative Protocol++ (network + save)
9 Years Ago
Removed SteamNative from my copy script
9 Years Ago
OSX Build
9 Years Ago
Added missing #pragma once to noise header files
9 Years Ago
Removed FastMath flags from RustNative
9 Years Ago
Made players walk and sprint slower backwards than forwards Slightly nerfed jumping on slopes (last ground speed = max air speed) Fixed that the landing head bob was being played when leaving water
9 Years Ago
Fixed jump-climb exploit
9 Years Ago
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9 Years Ago
Time of Day update to 2.3.0 prerelease 3
9 Years Ago
Made god rays utilize depth values again (Petur... stahp)
9 Years Ago
Time of Day update to 2.3.0 prerelease 2
9 Years Ago
Added small mountains back to the temperate biome (experimenting a little) Protocol++ (network + save)
9 Years Ago
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
9 Years Ago
Sky prefab tweaks
9 Years Ago
Time of Day update to 2.3.0 prerelease 1
9 Years Ago
Fixed character getting the jumping / landing camera shake for tiny liftoffs (like some fairly flat slopes)
9 Years Ago
Tweaked player movement (mainly animation events and jump conditions)
9 Years Ago
Fixed missing skinned mesh renderer reference on hazmat_pants
9 Years Ago
Deleted some name conflict files that never should have been committed Updated Steamworks.NET native library platform settings
9 Years Ago
Made the config file load on startup
9 Years Ago
Made player ragdoll ignore collisions with player movement
9 Years Ago
Made ragdolls ignore player collision (for real this time)
9 Years Ago
Fixed skinnedMeshRenderer reference on burlap_trousers not being set
9 Years Ago
Updated physics collision matrix Made ragdolls ignore player collision Properly set terrain physic material to fix slippery ragdolls
9 Years Ago
Set max terrain pixel error at lowest setting to 100
9 Years Ago
Fixed friction in character controller sometimes being wrong Fixed landing event not being fired when landing on a slope
9 Years Ago
Added nerfed jumping when on sliding ground (helps when you got stuck) Made movement speed get reduced with increasing ground slope (intensity of this can be adjusted on the prefab) Tweaked capsule collider height values on the player movement prefab