userandererandrecancel

12,377 Commits over 3,744 Days - 0.14cph!

10 Years Ago
Added TerrainModifierGenerator editor script Added fast single-pixel fallback if radius is zero to all terrain modifiers Added resolution setup to terrain meta inspector
10 Years Ago
Added opacity parameter to all terrain modifiers Implemented global pass in all terrain modifiers
10 Years Ago
Added checksum verification on connect
10 Years Ago
Added "Blocked" terrain topology type Added TerrainTopologySet terrain modifier
10 Years Ago
Added checksum to connection approval protobuf
10 Years Ago
Increased sun mesh brightness and decreased moon mesh brightness to work better with bloom / lens dirt
10 Years Ago
Enabled reflection probes on OS X / Linux if in-editor (no problems there)
10 Years Ago
Added per-instance seed offset to all decor spawners to increase cross-instance spread
10 Years Ago
Reapplied reflection probe disable patch for OS X / Linux
10 Years Ago
Time of Day update to 3.0.0 prerelease 3 Tweaked SH calculations to be more in line with default lighting Set ambient color (used in bottom hemisphere) to the same as the one in default lighting Temporarily reduced reflection cubemap intensity by 75%
10 Years Ago
Fixed NRE in NPCAI
10 Years Ago
Made SpanningTree capable of handling multiple disconnected subtrees
10 Years Ago
Added TerrainMeta inspector
10 Years Ago
Switched default in-editor compilation settings back to CLIENT+SERVER
10 Years Ago
Made setting up terrain extensions a bit less horrible Forced TerrainMeta to be present on terrains with extensions
10 Years Ago
Added dummy implementation of ServerConsole on OS X / Linux
10 Years Ago
Fixed cloud shader compilation on Windows
10 Years Ago
Time of Day update to 3.0.0 prerelease 2 Updated PlayerNameTag and AtmosphericBlend
10 Years Ago
Removed Google Analytics tooltip attribute and drawer as they override and break the default Unity tooltip attribute
10 Years Ago
Updated MenuBackground scene
10 Years Ago
Tweaked fog densities to work better with the updated scattering intensities (a physically based calculation will probably be required at some point)
10 Years Ago
Time of Day update to 3.0.0 prerelease 1 Added improved atmospheric scattering with planet shadowing Added horizon clouds Updated PlayerNameTag and AtmosphericBlend to work with the new version of Time of Day
10 Years Ago
Refactored MinHeap in PathFinder and SpanningTree to generic IntrusiveMinHeap Added IntrusiveLinkedList, implemented by PathFinder.Node
10 Years Ago
Made terrain config get stored in an asset to be reused in all scenes
10 Years Ago
Updated water to latest version Added separate pass for beneath the water surface
10 Years Ago
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10 Years Ago
Disabled reflection probes on OS X and Linux to keep objects from being solid black (known issue: water is now white)
10 Years Ago
Updated water to latest version
10 Years Ago
Time of Day update to 2.3.5 prerelease 3 Added alternative higher-quality scattering model (still unused for now)
10 Years Ago
Time of Day update to 2.3.5 prerelease 2 Updated sky prefab Updated AtmosphericBlend
10 Years Ago
Tweaked day / night cycle to keep some of the aspects the recent bug caused, just in a non-buggy way
10 Years Ago
Time of Day update to 2.3.5 prerelease 1 Fixed nighttime progressing incredibly slowly
10 Years Ago
Updated test cave prefab
10 Years Ago
Properly disabled TerrainModifier in TestLevel (temporary)
10 Years Ago
Post-refactor cleanup Fixed terrain normal map being completely flat Enhanced terrain modifier system (added soft fadeout distance) Added separate terrain color modifier
10 Years Ago
The mother of all refactors
10 Years Ago
Renamed TerrainMeta folder to TerrainExtension
10 Years Ago
Made dynamic terrain adjustments get applied in a certain radius instead of a square area Protocol++ (network + save)
10 Years Ago
Added cutoff value to grass system
10 Years Ago
Reapplied per-pixel fog patch to water shader
10 Years Ago
Removed shadow-only material and shader Added shadowOnly toggle to SkinnedMultiMesh
10 Years Ago
Updated scripts to use Renderer.shadowCastingMode instead of Renderer.castShadows
10 Years Ago
Removed Standard Assets/Particles
10 Years Ago
Removed Third Party/FogVolume
10 Years Ago
Set the ingame date and time to the real-life value on startup
10 Years Ago
Time of Day update to 2.3.4 Water update to latest version
10 Years Ago
Fixed error in TerrainPath
10 Years Ago
Added SpanningTree (calculates minimum spanning tree) Made TerrainPath calculate and use the minimum spanning tree of the path network Changed TerrainPath to run pathfinding in the apply step instead of the add step Changed TerrainGenerator to place infrastructure after heightmap post processing
10 Years Ago
Fixed minor bug in PathFinder
10 Years Ago
Optimized PathFinder