userandererandrecancel

12,290 Commits over 3,653 Days - 0.14cph!

9 Years Ago
Reverted merge from animal branch (please clean up the code as we discussed before merging to main zon)
9 Years Ago
Made terrain extensions never rely on TerrainMeta since that's kind of a circlejerk
9 Years Ago
Added TerrainCollision to procedural terrain again
9 Years Ago
Let's try not to slaughter poor CPU cycles with Mathf.Pow(x, 2)
9 Years Ago
Updated test level
9 Years Ago
Fixed that TerrainMath would initialize with all-zero terrain dimensions on non-procedural terrains
9 Years Ago
Made TreeMesh fall back to placeholder meshes if the terrain doesn't support batching (i.e. is missing the component)
9 Years Ago
Rebuilt all scene prefabs after all that chaos and destruction
9 Years Ago
Reapplied changes up to commit 4026
9 Years Ago
Rollback to commit 4007
9 Years Ago
Converted more scripts to use TerrainExtension Added some basic extensions to the test level terrain
9 Years Ago
Added TerrainExtension system Made meta, math, skin, layout and tree batching terrain extensions that work with any terrain Refactored the first part of the terrain generator to utilize terrain extensions
9 Years Ago
Fixed pink material on the base of lighthouse type 2
9 Years Ago
Fixed various issues in TestLevel (missing prefab references, wobbly flowers everywhere, trees everywhere)
9 Years Ago
Tools -> Update -> Prefab Scenes
9 Years Ago
Disabled material import on satellite dish collider meshes
9 Years Ago
Fixed lighthouse recreating the material on library recreate (reverted material names)
9 Years Ago
Removed special handling of SceneToPrefab for monuments (i.e. getting the output folder from their tag) Forced all procedurally spawned prefabs to be inside the autospawn folder Moved all monuments to the autospawn folder Added lighthouses to the monument spawn system (spawn rules are placeholders, brace yourselves for lighthouses in rivers) Protocol++
9 Years Ago
Properly setup lighthouse monument scenes
9 Years Ago
Made LightLOD fade shadows in and out instead of hard-toggling them Fixed that the lowest two quality settings would disable all dynamic lighting
9 Years Ago
Made asset importing faster by only checking the meta file for meshes
9 Years Ago
Only disable material import on meshes on first import (i.e. artists can manually re-enable it for individual models) Made satellite dish monument use the correct materials
9 Years Ago
Updated terrain anchors to fit the new dish monument
9 Years Ago
Made the AI danger and obstacle lists guarantee no duplicate entries again
9 Years Ago
Added ParentRedirect component Made tree colliders redirect AI sensing to their parent Made DangerInfo, ObstacleInfo and TargetInfo keep references to their game object instead of their collider Changed the AI sensing masks to interest and occlusion Made AI sensing find trees again
9 Years Ago
Fixed some warnings
9 Years Ago
Made spawn rules for players easily configurable on the spawn handler prefab Made players always spawn on beaches in the temperate biome
9 Years Ago
Updated prefab scenes
9 Years Ago
Updated all the meta files to b14
9 Years Ago
Made tree colliders automatically get moved to the tree layer when updating their prefabs
9 Years Ago
Made mesh obstacles bake their info to scriptable objects
9 Years Ago
Replaced Unity water with custom water (disabled reflections and quite limited atm, but it's a solid base and will get better over time)
9 Years Ago
Removing broken things Restoring compatibility with the current server version
9 Years Ago
Subtracting from the subtractive satellite dish commit
9 Years Ago
Organized the monument assets in a somewhat future-proof fashion
9 Years Ago
Added DisableMaterialImport asset processor
9 Years Ago
Physics layer adjustments for less client and server lag
9 Years Ago
Removed colliders from animal skins (animal root object should handle collision)
9 Years Ago
Added cutoff value to grass system
9 Years Ago
Fixed campfire looking like metal
9 Years Ago
Tweaked quality settings
9 Years Ago
Fixed some mesh import settings that would create unnamed materials on library recreation
9 Years Ago
Time of Day update to 2.3.2
9 Years Ago
Made grass refresh context menu force a refresh even if a patch wasn't shifted
9 Years Ago
Made decor and grass refresh context menu force a refresh even if a patch wasn't shifted
9 Years Ago
Fixed underwater color grading looking neon blue in the arid biome
9 Years Ago
Updated game manifest
9 Years Ago
Added chicken to the spawn handler
9 Years Ago
Tweaked maximum rock slopes
9 Years Ago
Fixed rock_08 loving to be placed beneath the terrain