199,397 Commits over 4,140 Days - 2.01cph!
Disabled building view decals
Increased sleep and bounce thresholds
Added PlayerArea prefab trophy anchors.
Scene.
Moved time/phys config out of game options data and into the main config asset (no longer saved with player exposed options)
temporary removal of stick auto dispensing to see how it effects perf on a build, will revert very soon
reverted stick spawner removal
Sesnes system bugfix from pal
PlayerArea prefab anchor positions updated.
Fixed customisation editor calling squad editor exit on exit not it's own.
Removed unused customisation stuff from protobuf.
Fixed customisation save bug.
WIP trophy equipping
Handling default/reset of trophies.
Added default (none) trophy definition.
Rebuilt customisation database.
CustomisationProfile++
Version++
flipped Trophy_A and Trophy_Anchor positions on the X as they weren't correctly setup for local/player.
trophy cam now faces the other direction to match.
fix for broken shader on custom effects
Old shelves and variations, prefabs, collision meshes.
changed Unit portrait layout in the squad editor to avoid the scroll
added blank TrophyView.cs, added to test trophy prefab (getting latest)
sticks have lods
code for generating items turns off collision for meshes the lod meshes not named lod0
missed a file from last checkin
Swamp cabins dressing update
Added CustomisationItemView, listens to game events, sends the following messages: FirstTurnStarted, LocalTurnStarted, OpponentTurnStarted, LocalWon, OpponentWon, LocalUnitKilled, OpponentUnitKilled.
Deleted loads of now redundant customisation code/files.
Shelves 2, 3 and 3v2 have 150% size increase
added graduation cap, dunce cap and school cap
icons need re-rendering
SDK bundle lookup table fix
deleted old test hats
removed missing script components from a bunch of hats
fixed silly mistake with code and rebuild assets for stick collision
Candles, 2 grouped sets and each individual candle on their own. Prefabs textures and lods.
Added experimental option to spawn dispensables on the ground instead of ejecting them from the dispenser to try to improve physics performance.
Added stick pile resource and disabled sticks dropping from trees.
disabled destroy on deplete on stick pile
stick pile interaction positions
Exposed ItemView collision detection mode and set it to Discrete
stick pile vertex colour setup
Fixed activity elements not clearing properly
Unit list frame flashes for new Units when added
Knowledge window
Unit frame UI ref
Boatloads of unit related UI tweaks and improvements
Decreased Goal Momentum on Hunt Goal
raid event activity sets the appropriate target instead of always targeting the player tribe
fix icon render color space
Fixed role exp slider not showing properly
Stranger spawns should now also allow clothes from the starting pool.
Rat raids account for food supplies.
Settlement debug stuff.