244,466 Commits over 3,898 Days - 2.61cph!

10 Years Ago
- More animation controller tweaks - Improved BuildingController and Building for cleaner init process for buildings, their states and child SmartObjects
10 Years Ago
Compile fix
10 Years Ago
Latest building_basic_all.max
10 Years Ago
All the stuff I should have fixed before merging but forgot
10 Years Ago
Merged construction2 into trunk
10 Years Ago
Protocol++
10 Years Ago
Merge fixups
10 Years Ago
Merged with trunk
10 Years Ago
Get phrases from block grades too Demolish 4x faster Updated phrases
10 Years Ago
chicken model + texture done.
10 Years Ago
Fixed issues with terrain atlas in GL; might require terrain shader reimport
zon
10 Years Ago
Merged local chat branch.
10 Years Ago
Updated ProjectVersion and ProjectSettings to b12
10 Years Ago
Deleted some stm files, which apparently are just backup stuff that shouldn't be on here Deleted the duplicate tree prefabs since they're already outdated (and even more outdated on the tree-batching branch)
10 Years Ago
Sleep now a trigger
zon
10 Years Ago
Deleted some files that leaked into my previous commit.
10 Years Ago
- Yet more controller fixes. SitOnObject, SitOnGround now triggers, updated Behave tree for SitOnMe SO.
10 Years Ago
Added two more more sln files to ignore.conf (please delete those from your branch again zon)
10 Years Ago
Do full tree batch refresh when the client finished loading
10 Years Ago
Removed random scaling from Spawnable (now handled by TreeMesh)
10 Years Ago
Added Tools->Update->Tree Prefabs and converted all tree prefabs to the new batching system
10 Years Ago
Added initial tree batching system
zon
10 Years Ago
Increased network protocol.
zon
10 Years Ago
Text chat now indicates volume.
10 Years Ago
Allow prefab preprocessors to run inside the editor
10 Years Ago
More controller and anim fixes
10 Years Ago
Fixed HumanMale idle anim lengths, renamed various Sitting anims and animator params
10 Years Ago
Cleaned up HumanMaleController transitions, fixed HumanRandomiser
10 Years Ago
Added door knocking
10 Years Ago
keypad, textures plus lods
zon
10 Years Ago
Text chat is now local.
10 Years Ago
Pie menu disabled items, some phrases
10 Years Ago
Procgen - getting batching working proper.
10 Years Ago
Pie menu defaults, fixed key repeating
10 Years Ago
Reverted some atlas terrain material parameter values
10 Years Ago
Building health tooltip
10 Years Ago
Added a few more shader LOD modes to terrain shader, from 100 to 600; one for each quality mode Added bicubic filtered splat control samples for highest quality mode Fixed a few older menu scene materials
10 Years Ago
Overlay tweaks, foundation conditionals
10 Years Ago
So this has the change for the speed Greater than 0 rule for transitioning out of sleep state.
10 Years Ago
- Fixed some minor bugs related to Smart Objects and lists that were changed while under iteration. - Added a Grater than 0 speed requirement for transitioning out of isSleeping.
10 Years Ago
Documentation updated during deployment build 3b32146f-75f2-4e47-8e87-4bfe6f6c74a0.
10 Years Ago
Documentation updated during deployment build 3b32146f-75f2-4e47-8e87-4bfe6f6c74a0.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Hid some things from doxygen.
10 Years Ago
Comments for SwatchFlags.
10 Years Ago
Building block placement and upgrade costs
10 Years Ago
Documentation updated during deployment build 6d6dd7bd-909b-464a-8cf3-c53bdb2f5d57.
10 Years Ago
Documentation updated during deployment build 6d6dd7bd-909b-464a-8cf3-c53bdb2f5d57.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Hidden some things from doxygen.