244,452 Commits over 3,898 Days - 2.61cph!
Added mesh position offset to grass system
Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets)
Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
Added tool cupboard
Added player flags
Post-build deployment, GUID: d7f00379-3131-4d1c-bbf4-89b121fd1ea0
Documentation updated during building of 7922fa36f3d27d283cb9d1931641b05a66797602.
Documentation updated during building of 7922fa36f3d27d283cb9d1931641b05a66797602.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Finished reorganising docs.
Finished reorganising docs.
Post-build deployment, GUID: 2b3caf8b-c9e5-4e8e-bbbc-f98bd5c82854
Documentation updated during build 2b3caf8b-c9e5-4e8e-bbbc-f98bd5c82854.
Documentation updated during build 2b3caf8b-c9e5-4e8e-bbbc-f98bd5c82854.
Playing with outputting C# docs.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Testing something different out.
Post-build deployment, GUID: 8f122d03-2dbf-4f4d-9d30-46c044251e10
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Updated SmashBloxXS submodules.
JS and TS games are now packaged as part of the main build.
view model fishing rod rigged up and testing some animations.
Tree colour tweaks, to match the grass better.
Mostly prefab updates. New spiked wall exports.
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
Latest building_basic_all.max
Fresh native navmesh bake on island_large. Prefab updates
Fixed performance issues on TerrainWeatherExtension
Added lightweight TerrainWeatherObject component; has to be added to any obj affected by weather
Added support socket
If socket is rotatable, rotate until find valid placement
pillar prefab
Post-build deployment, GUID: a171f3f0-4747-4841-bfc4-9616dd091719
Documentation updated during build a171f3f0-4747-4841-bfc4-9616dd091719.
Documentation updated during build a171f3f0-4747-4841-bfc4-9616dd091719.
Gigantic refactor to make the BudgetBoy C# API a bit more sane (no more Game<TGame> where TGame : Game<TGame> etc).
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
- Re-exported trees with new variants.
- Updated FilmingControl script to automatically handle CameraPaths.
- QB Tool preset tweaks.
- New camp assets.
- Scene updates
Some new camp props (pillars, alter, standing torch)
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
Updated player weapon idle source files