244,452 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Added mesh position offset to grass system
10 Years Ago
Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets) Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
10 Years Ago
tweaked hammer vm anims
10 Years Ago
Added tool cupboard Added player flags
10 Years Ago
Fixed Water shader
10 Years Ago
Post-build deployment, GUID: d7f00379-3131-4d1c-bbf4-89b121fd1ea0
10 Years Ago
Documentation updated during building of 7922fa36f3d27d283cb9d1931641b05a66797602.
10 Years Ago
Documentation updated during building of 7922fa36f3d27d283cb9d1931641b05a66797602.
10 Years Ago
Added some example docs.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Finished reorganising docs.
10 Years Ago
Finished reorganising docs.
10 Years Ago
Post-build deployment, GUID: 2b3caf8b-c9e5-4e8e-bbbc-f98bd5c82854
10 Years Ago
Documentation updated during build 2b3caf8b-c9e5-4e8e-bbbc-f98bd5c82854.
10 Years Ago
Documentation updated during build 2b3caf8b-c9e5-4e8e-bbbc-f98bd5c82854.
10 Years Ago
Broken water shader
10 Years Ago
Playing with outputting C# docs.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Testing something different out.
10 Years Ago
Post-build deployment, GUID: 8f122d03-2dbf-4f4d-9d30-46c044251e10
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Updated SmashBloxXS submodules.
10 Years Ago
Removed SquaresJS.
10 Years Ago
JS and TS games are now packaged as part of the main build.
10 Years Ago
view model fishing rod rigged up and testing some animations.
10 Years Ago
Decor layer tweaks.
10 Years Ago
Various tweaks.
10 Years Ago
Tribe buildings updates
10 Years Ago
Tree colour tweaks, to match the grass better.
10 Years Ago
Mostly prefab updates. New spiked wall exports.
10 Years Ago
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
10 Years Ago
Latest building_basic_all.max
10 Years Ago
Pie menu experiment
10 Years Ago
Fresh native navmesh bake on island_large. Prefab updates
10 Years Ago
Navmesh updates
10 Years Ago
Fixed performance issues on TerrainWeatherExtension Added lightweight TerrainWeatherObject component; has to be added to any obj affected by weather
10 Years Ago
Added support socket If socket is rotatable, rotate until find valid placement pillar prefab
10 Years Ago
Post-build deployment, GUID: a171f3f0-4747-4841-bfc4-9616dd091719
10 Years Ago
Documentation updated during build a171f3f0-4747-4841-bfc4-9616dd091719.
10 Years Ago
Documentation updated during build a171f3f0-4747-4841-bfc4-9616dd091719.
10 Years Ago
Shite. :(
10 Years Ago
Gigantic refactor to make the BudgetBoy C# API a bit more sane (no more Game<TGame> where TGame : Game<TGame> etc).
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Navmesh rebaked
10 Years Ago
Tree assets cleanup
10 Years Ago
- Re-exported trees with new variants. - Updated FilmingControl script to automatically handle CameraPaths. - QB Tool preset tweaks. - New camp assets. - Scene updates
10 Years Ago
Some new camp props (pillars, alter, standing torch)
10 Years Ago
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
10 Years Ago
Refactored grass system
10 Years Ago
Updated player weapon idle source files